| Credits | |
| Published: |
1993, Psygnosis
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| Developer: | Morbid Visions |
| Coder: | Cyula Szentirmay |
| Graphics: | Cyula Szentirmay, Edvard Toth |
| Musician: | Zoltan Vegh |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 4 |
| License: | Commercial |
| Language: | English |
| Players: | 1 Only |
| Categorization | |
| Genre: | Adventure |
| Subgenre: | RPG 3D |
| Tags: | rpg, sciencefiction |
| Magazine Reviews | |
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Added by Kim Lemon on Aug 1, 2004. Viewed 37610 times.
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A prophecy about a superbeing, an emperor relying on the advice of a council with psionic powers, and a setting with a city in the desert? The book series Dune might have been an influence here. But the absolutely incredible art design and music stand on their own.
View all comments (962)
Amazing graphics. I don't like RPGs but this one is great
View all comments (156)
It's not just an usual RPG game but a mix of pretty good ingredients. I remember drawing the map of hidden mines - it was probably the biggest challenge. Lovely final picture and music wakes up something in your heart.
View all comments (15)
An IMMENSE potential that would have deserved to spawn an entire series, not unlike the SSI Gold Box RPGs. The depth of the character creation phase, spell system and experience management spoke by themselves. And what about the incredibly eerie cyberpunk-gothic atmosphere conveyed not only by the Bitmap Brothers-like metallic graphics and great music (epic and creepy altogether), but also by the textual descriptions delivering a storyline that feels taken straight from a best-selling sci-fi novel. Even the loading screens had their share of atmosphere!
Too bad all this potential was not put enough to good use. The dungeon-crawling sections could have used some more interactivity (and perhaps more variety in the depiction of locations), the GUI was not always clear (why use the computer terminal to talk to physical characters?) and the combat sections, albeit with an interesting skill management system, occurred only on scripted locations and were by far the least impressive part of the game.
Then, once you have eventually pulled through the game, you are left with this feeling of wanting more of it, as it felt unfair to have all these great ideas disappear into the void, without a sequel or anything. A pity this was exactly what happened...
View all comments (274)
Fantastic design, beautiful graphics, atmospheric music which makes the action going and jumping at you in the most unexpected moments. On the other hand the game is way too easy and after completing it, you have the feeling of being peckish of some more action. Nevertheless this game is one of its kind. I think there is no other title which is akin to Perihelion. It is a class in its own category. A must-see for every RPG and cyberpunk fan.
View all comments (732)
The super slick design alone makes this one a classic. Surprisingly playable for the genre and veeery nice to look at even on slow systems.
View all comments (21)
This game had fantastic graphics, amazing music, and very fun turn based combat. It also had a cool cyberpunk feel to it, with computer hacking elements. I finished this game, it was rather short once you mapped out all the sectors and knew where to go in order. I love the plot in this one.
View all comments (37)
Intense, great, and very atmospheric RPG. One of the very few ones (with, later, the "Fallout" series) full of fights that weren't boring one bit. Unfortunately, my Amiga screen died before I could finish it.
View all comments (80)
I'm shocked no one has commented on this game yet... I'm convinced this game is one of the great forgotten RPGs. While it had first person dungeon crawling aspects of early D&D games, the scenes and locations changed and the atmosphere was incredibly immersive. Battle locations were pre-set and laid out in a separate screen like games such as Shining Force, making "power gaming" unnecessary. It was also one of the early games to utilize a completely different form of "levelling" - the skills you used most went up as you used them. The game also had many stats and types of characters to work with, and death was permanent, meaning it took real skill in assembling a diverse party to succeed. Top it off with amazing graphics for when it was made, and I would easily rate this as one of my top 5 favourite RPGs of all time.
View all comments (51)