| Credits | |||||||||||
| Published: |
1995, Millennium
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| Developer: | ![]() | ||||||||||
| Copyright: | Scott Williams Games | ||||||||||
| Musician: | Scott Williams | ||||||||||
| Information | |||||||||||
| Hardware: | OCS, ECS | ||||||||||
| Disks: | 3 | ||||||||||
| License: | Commercial | ||||||||||
| Language: | English | ||||||||||
| Players: | 1 Only | ||||||||||
| Categorization | |||||||||||
| Genre: | Platformer | ||||||||||
| Subgenre: | Scrolling Screen | ||||||||||
| Tags: | multidirectional, platform, sideways | ||||||||||
| Magazine Reviews | |||||||||||
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Added by Kim Lemon on Aug 3, 2004. Viewed 12990 times.
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Pinkie is a strange one. It is a platformer with a few logic elements. It could have been a real gem but unfortunately lack of learning curve and scarce of any hints during the gameplay makes it a little bit inaccessible for less patient players. It has some fresh ideas but it is very difficult to get into and get full out of it.
View all comments (732)
I don't agree with Dan Locke, Pinkie is not the best but a nice platformer. Yes it should be very nice with more life and details on screen like some background animations and parallax scrolling as on the unreleased SNES version. But GFX and musics are so cute, playability and level design are good with a lot of ideas. Pinkie is not a very dynamic games with fast animations a lot of players are waiting for. There's no time limit and no monsters continually harassing you. There is a bit of reflection and it requires dexterity to control Pinkie or its vehicle. The main problem is that we've got the feeling the game is unfinished with bugs and a lot of stuff that seemed not to be tested. A game to try but to be honest a big mess
View all comments (141)
Pinkie isn't nearly what I'd expect from a game released in 1995. It's technically deficient, with flat, coarsely-scrolling graphics, and the ability to replay levels indefinitely without any sort of penalty (like, say, not being able to collect the same bonuses each time) makes it fearsomely tedious - getting out of the game's all-too-frequent unwinnable situations is a simple matter of replaying the level and memorizing which actions to avoid (if you lose your unicycle, you can always go back to the upgrade shop at the beginning of the game world's Mario-esque path, where it invariably re-appears), and the system makes the game's clunky shop feature essentially redundant, as it's all too easy to simply "grind", RPG-style, for cash (which can also be used to buy additional lives, making the game entirely a test of patience and persistence, rather than one of skill). There are some interesting ideas, like the unicycle and its attendant upgrades, and the music and general atmosphere are oddly pleasant in a strange, slimy, bubbly sort of way, but they don't begin to save Pinkie from being dull to look at and even duller to play.
View all comments (141)
One of my favourite platformers on Amiga. You have to rescue cute little eggs in order to unlock new levels. Nothing can harm you as long as you stay in your monocycle, but it is so stressing when you are forced to leave it to get those eggs! It seems like almost everything wants to kill you, and Pinkie cannot fight back. (Actually, he can kill the BOSSES, but he can't do anything against normal enemies. Go figure.)
The levels are great, collecting each egg is a different puzzle. The possibility to buy upgrades for the Monocycle adds even more depth to the game.
I left my Amiga on for more than a week to complete the whole game.
(There are three eggs in each level, and you only need to rescue one to get to the next level. I completed the whole game by rescuing one egg per level. However, if someone manages to rescue all three eggs in each level, he can be really proud.)
View all comments (1)
Colourful and fun-looking, yet far, far too bland, frustrating and unoriginal gameplay-wise to be considered even mildly entertaining.
View all comments (28)
Graphically nice n cute as well as the sound in places but its a basic platform game & I couldn't get away with it
View all comments (522)