| Credits | |
| Published: |
1991, Domark
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| Developer: | ![]() ![]() |
| Copyright: | Tengen, Atari Games |
| Coder: | Peter Jefferies |
| Graphics: | Richard Browne |
| Musician: | Matt Furniss |
| Information | |
| Hardware: | OCS, ECS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English |
| Players: | 1 or 2, Simultaneous |
| Categorization | |
| Genre: | Sports |
| Subgenre: | Fighting |
| Tags: | action, arcade, beatemup, brawler, fighter, sideways |
| Magazine Reviews | |
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Added by Kim Lemon on Aug 4, 2004. Viewed 18643 times.
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Read review by Haplo
Graphics: 6 ‧
Music: 5 ‧
Playability: 2 ‧
Overall: 3
Get Amiga Forever for a great Amiga emulation experience and licensed Kickstart ROMs.
Internet Archive Various files
Planet Emulation ADF files
WHDownLoad Pre-installed packs
TY Vs The Forklift
View all comments (28)
Now we have Tekken Tag Tournament 2 and Virtua Fighter 5: Final Showdown!
View all comments (33)
This is just like Mortal Kombat but reversed... Meaning? Well, meaning that the graphics look sort of OK but everything else sucks. Uninspired gameplay and jerky animation coupled with a bad control mechanism...
Utterly passable.
View all comments (211)
Stiff controls and inaccurate hit detection destroy the chances of what could otherwise have been a memorable fighting game.
As for the digitised graphics, if you can really call them that, well... While they stood up decently in the arcade original, the Amiga/ST ports are so chunky we'd have been better off with hand-drawn graphics (or alternatively without sprite scaling, as in the Genesis version). Only the character intros and the forklift screen barely survived the butchery. The totally unremarkable sound department surely doesn't help.
What Pit-Fighter really stands out for is the violence. The game still manages to render it quite effectively, if you're into that sort of thing.
View all comments (274)
I think lot of people are being to hard on this game. It was a good conversion of a crappy coin op. Compared to the Snes and Megadrive it actually looked like the arcade and its scalling was quite impressive for the time.
Some people have said it is unresponsive. I agree to a certain extent but I could pull out all the moves quite easily. Easier to do than say the original SFII (US gold port) on the Amiga. Not to mention its smoother than that game.
It actually has some moves aswell. I've only used Buzz but I counted that he has a punch, kick, flying kick, roll forward, splash, kneel down punch, overhead throw and a lift up and throw. Not to mention tons of weapons such as sticks, barrels, death stars and knifes.
(Compare that to Wrestlemanias 2 or 3 moves)
On top of that theres a co op 2 player mode.
I thinik this game deserves a lot more credit than it gets at least for including all the arcades features and if anything is to blame here its the arcade game itself (which has crappy controls i might add).
Great intro music and digitised graphics too.
6/10
View all comments (96)
I really liked the intro with those 3 fighters, and it was fun to play with 2 BUT the controls SUCKED! Buzz was my man
View all comments (30)
Too much even for an Amiga. The real-time zoom wasn´t supported by any machine those days and of course....They got rid of it. In terms of gameplay, they needed a faster machine with a few more buttons to add specific movements, that´s what they did on megadrive/genesis, the best conversion ever. Applying the C64 philosophy (smaller sprites) they created the best version of a classic in itself never sequeled.
As a summary, too much game for a 16bit machine. They did it quite clever getting rid of the "real time zoom" previously mentioned (thing they didn´t in the 8 bit versions.......a shame) but that GREAT and intense playability the arcade offered couldn´t be cought in this one.
A good effort, smartly taken but....too many limitations to run so many "state of the art" features.
View all comments (23)
I agree with foadiron. I played this game on Real Arcade and it was Good. The best fighting game on Amiga is = Shadow Fighter and Mortal Kombat.
View all comments (44)
Children loved this game back then - but they even loved "barravento" on the amiga :S 1/10.
View all comments (177)
A very bad conversion of a game that was pretty bad to begin with.
View all comments (18)
My nephew loved this Amiga game. Sure, it was hard to get your fighter to do what you wanted him to, but eventually you just kind of got used to it...well, we did anyway. Looking back at these screenshots tells me I should keep this one in the closet where it's been for about 12 years.
View all comments (288)
What a title... The first fighting game to use digitized gfx. It had a lot of potential and generated a lot of hype.
The arcade conversion had terrible gameplay though which translated to even more terrible gameplay on the Amiga and SNES where many features of the game were left out.
The Amiga did have one major advantage though. It's music was top notch and together with the intro "movie clips" delivered the perfect atmosphere for a martial arts game.
So there you go. Load up the game, leave the intro and music running, but never start playing :-)
View all comments (1)
Poor conversion. But it's better facebraking game than Street Fighter. Also fingers wounded on that crap. 3/10
View all comments (24)
The arcade was just horrible so the conversion was not easy...
Anyway one of the best game music intro
View all comments (65)
This was pretty dire on the SNES too...
View all comments (85)
I have to agree with raven really liked this game when it first arrived.totaly rubbish to play now but before mortal kombat this was first game i can remember use realish looking peopleamiga version not bad conversion the snes was terrible
Not worth playing now not even the arcade original
View all comments (12)
Brrrr.... OK it had digitized stuff and that was cool, but it was nice for 5 minutes.
View all comments (206)
OK, so I'm in the minority but I really like this game. The graphics were pretty good and it retained the feel and admittedly limited playability of the Arcade.
View all comments (132)
If you think this version is crap, you should have played the C64 version.. Oh man oh man.. XI
View all comments (162)
Looks horrid, feels horrid to play. Why Oh Why? This is another one of those games which should not have been bothered - not worth its coding time.
View all comments (24)
The ending is even worse than the game, if such a thing is possible...
View all comments (142)
Much the same as with Mortal Kombat.
Digitised crappy PC GFX with 5 framed anims...
View all comments (48)
Arrrggghhh what a nightmare! Terrible conversion, really should have been canned altogether as it didn't have anything good in it. Crap gfx, crap animation, crap sound & most of all a crap game, what was the point. I think most people would agree that even the first mortal kombat game was much better than this
View all comments (522)
This was hilarious! I remember playing this with my bro and we were rolling about laughing! Yes it was crap but seeing badly digitized dudes knocking lumps out each other was bloody funny! I think I nearly wet myself as my character kept jumping into the background with little effort!
View all comments (524)
The arcade game was crap and the conversion was crap-o-la
View all comments (53)
Hold fire, push up, push toward a downed opponent, release fire, push up and back and fire. Get that crazy joystick sequence right to perform a jumping falling headbutt attack on a downed opponent that looks truly impressive and raises my rating of this game to a solid 3.
View all comments (82)
Avoid it. Nuff said.
View all comments (62)
Man, this one is really bad! A first class embarrassment
View all comments (809)
Pants. Complete and utter pants.
The acrade game was a steaming pile of
View all comments (11)
This game was a pile of pap in the arcades. Its conversion to the Amiga is nothing but a bad joke.
View all comments (42)
Ho, ho ho, what low standards we had back then :-).
It's hard to believe now that there was once a time when *any* game containing digitised graphics was a big deal. "My God, it looks so REAL!" This game had digitised graphics - quite nice ones, actually. A bit blocky, but the overall effect is quite pleasing, and works well with the pseudo 3D perspective.
The gameplay is quite hilarious, with sprites wobbling all over the shop. The controls seem to have little impact on what your fighter does, and the collision detection wanders in and out as it pleases. This is one seriously crap game. In fact, it's so crap, it's positively infectious.
With two people, this is actually great fun... The sheer B-grade-ness of it all never fails to be appealing... The way it's so tacky... And yet takes itself so seriously... It's absolutely fantastic. Like the interlevel screens where the fighters stand on forklifts and flex their muscles, or where the guy in the gimp suit stares at you and taunts you with such awful bad-guy one liners as 'You're Dead!'. It's an experience not to be missed...
A camp classic. 3/10.
View all comments (114)