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Star Wars

Star Wars: Return of the Jedi

Credits
Published: 1988, Domark Logo
Developer:Consult Computer Systems
Copyright:Tengen, Lucasfilm
Coder:Colin Parrott
Graphics:Dave Price
Musician:Dave Kelly
Sound Effects:Dave Kelly
Box Art:Steinar Lund
Information
Hardware:OCS
Disks:1
License:Commercial
Language:English
Players:1 Only
Categorization
Genre:Arcade
Subgenre:Miscellaneous
Tags:angle, diagonal, futuristic, movie, scifi, shooter, topdown, zaxxon
Magazine Reviews
Amiga Computing Vol 1 No 11 (Apr 1989) 63%
Commodore User (Jan 1989) 78%
The One for 16-bit Games 3 (Dec 1988) 66%
Average magazine rating: 69%

Rating

from a total of 53 votes.

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15 Comments

Lane 2017-09-24
(6/10)
A simple Zaxxon clone. But still good at it! Nothing more (well, it's SW ). Except, Ewok's are lame, and here they are very much the same...
View all comments (64)
e5150 2017-06-25
(3/10)
Very poor scrolling. Fun for a go until your walker gets killed by water drops (?) every single time.
View all comments (143)
Jedi Bobster 2017-04-01
Played this a lot thanks to Rampage magazine giving it away. It wasn't a classic like Star Wars or Empire before it but it I'm glad they tried something different.
View all comments (88)
Ronnie_ASA 2014-10-22
Weakest of the 3 film tie-ins for me. I didn't like the change from 3D vector graphics to D-scrolling. The whole game just feels like some cheap Zaxxon knock off. Very poor and for the Amiga it won't work with expanded memory which is a pain.

Dull 3/10
View all comments (53)
ReTroViRuS 2014-02-03
(6/10)
Alright as far as movie tie-ins go. I liked that the game isn't too difficult and allows for a sense of accomplishment when you escape to the Ewok village (Speederbike sequence), destroy the Empire's communications bunker (AT-AT sequence) and, finally, blow up the second Death Star's reactor (Millennium Falcon sequence).
View all comments (962)
Lord_Maletoth 2012-09-01
(6/10)
Me and my brother spent a lot of time on this one in our very early Amiga days (1988, that's it). Finally, he was able to complete it, and we never ever loaded it again. Much like its vectorial predecessors, ROTJ sports the endless repetition of the same three levels with increasing difficulty. This one, however, can get extremely frustrating, especially in the Millennium Falcon sequence, where the whole play is reduced to learning by heart the position of each beam cannon and trap death after death. All in all, nothing too special about it.
View all comments (54)
sexyvid4 2011-12-01
(6/10)
Film sucked more than the game, Arcade version still the best.
View all comments (25)
ennio redux 2009-04-08
(8/10)
Love this game for nostalgic reasons.
View all comments (35)
Eiji 2007-05-15
(6/10)
I loved this one. I was young and I did not understand why this game had three times the same levels. Now, some years later I understand why
View all comments (130)
Makke 2007-05-11
(4/10)
I thought this game sucked even during my most intense Star Wars period.
View all comments (210)
MOG 2006-05-02
(6/10)
Why do these movie title copyrights games suck in general ?
Not the worst I've played, but so much more fun they could made out of the Amiga !
View all comments (48)
stooart 2005-12-01
(5/10)
Did a small child draw the ewoks, R2 and C3P0 at the end of the Endor level? Ok, it was playable for a while but the arcade game was quite dull anyway.
View all comments (524)
Ratso 2005-05-05
(4/10)
A pretty weak conversion of a pretty weak coin-op.
View all comments (116)
Wandus 2005-03-15
(7/10)
Apart from that horrid, broad status-console on the right border, I prefer the amiga-version to the original arcade game. The characters are bigger, the colours are brighter and there even are more sound effects than in the coin-op. I also feel it is more playable on the Amiga, especially the speeder bike chase (level 1).

nevertheless, Trantor certainly is right about ROTJ being "harmless". The four sections only differ in terms of visual design from each other, gameplay remains the same throughout. It has never been a grand classic, but Domark's ROTJ is challenging, good fun all around.

it is quite motivating to try to get yet another bonus, and the lovely, chunky graphics are strangely attractive. The music is a neat, twangy reproduction of john williams' score. I think it was david whittaker who adapted it for 16bit.
View all comments (54)
Trantor 2004-12-08
(5/10)
Best way to describe this game is: Mostly Harmless. Not horridly bad, but not really all that great. Again, the original arcade game preceded this release by quite a while and that didn't help it.
View all comments (245)

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