| Credits | |||||||||||
| Published: |
1994, Grandslam
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| Developer: | ![]() | ||||||||||
| Coder: | Janos Kistamas, Krisztian Jambor | ||||||||||
| Graphics: | Tamas Fodor | ||||||||||
| Musician: | Tamas Kreiner | ||||||||||
| Box Art: | Zoltan Boross, Gabor Szikszai | ||||||||||
| Information | |||||||||||
| Hardware: | OCS, ECS | ||||||||||
| Disks: | 6 | ||||||||||
| License: | Commercial | ||||||||||
| Language: | English | ||||||||||
| Players: | 1 Only | ||||||||||
| Categorization | |||||||||||
| Genre: | Strategy | ||||||||||
| Subgenre: | Miscellaneous | ||||||||||
| Tags: | strategy | ||||||||||
| Magazine Reviews | |||||||||||
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Added by Kim Lemon on Aug 17, 2004. Viewed 17153 times.
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A very good mix of strategy and adventure game. Controls are not easy to come to terms but after several attempts you get used to them. Another gem amongst Amiga titles.
View all comments (732)
Looks like Dune 2 but it's definitelly not; in fact, it's Millenium 2.2 remastered :-) I've played it once, without guide, thought I'm playing it well, but stuck like a child, which I really was. Anyway, I still love its great soundtrack, very original ringtone
View all comments (114)
I've always had mixed feelings about this. It's like a massive remake of Millennium 2.2. In fact, the developers seemed to like that game so much that they meticulously carried its flaws over: the production cycle occurring on the home planet only, the enemies tending to always attack that planet (with not much to stop them along the way), the inability to automate routes across mining facilities, etc.
But then again, the plot is so intriguing and the atmosphere so deep, that you will want to keep exploring all the features of this epic, even though you will find out that the game concepts are not well-integrated with each other. The city building part is pretty much like the first SimCity, where you could not do much more than build and demolish over and over again; ground battles do not take place in the city like an RTS but on a stupid square arena; in large-scale battles, you have even less control over your units than you had in Defender of the Crown; and talking to your counselors didn't make much of a difference except when sending the scientist to train.
If you're prepared to go past all this, you'll have a pretty enjoyable game: just accept that it was an experiment for the likes of Imperium Galactica and the other ultra-complex 4X games.
View all comments (274)
This was a pretty addictive game.
There were 2 "halts" in the game though, where you could just build on for an unlimited amount of time to prepare yourself for the next stage of the game. Once you find those 2 halts it's suddenly pretty easy.
View all comments (53)
Wow looks remarkably like Dune 2.
View all comments (522)
One of the games I enjoyed most ever!
View all comments (15)
I completed this game, but only once. Graphics and sound effect were perfect, as well as research and specialist-hiring abilities, but there was one major problem, that made this game unpleasant to play: as you explored more and more planets and solar systems, you had to have more and more ships and fleets for exploring and battles. But you were able to build ships only on the one basic planet, nowhere else. It was very tiring.
View all comments (768)