| Credits | |||||||||
| Published: |
1987, Melbourne House
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| Copyright: | Arcadia Systems | ||||||||
| Information | |||||||||
| Hardware: | OCS | ||||||||
| Disks: | 1 | ||||||||
| License: | Commercial | ||||||||
| Language: | English | ||||||||
| Players: | 1 or 2, Simultaneous | ||||||||
| Categorization | |||||||||
| Genre: | Shoot'em Up | ||||||||
| Subgenre: | Miscellaneous | ||||||||
| Tags: | intodistance, navigation, reaction, shooter | ||||||||
| Magazine Reviews | |||||||||
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Added by Kim Lemon on Aug 18, 2004. Viewed 11094 times.
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Get Amiga Forever for a great Amiga emulation experience and licensed Kickstart ROMs.
Internet Archive Various files
Planet Emulation ADF files
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Great fun and nice graphics for the time.
View all comments (60)
Another horrendous version of an, admitedly, dire arcade game. The 2 player option didn't save this from being a terribly repetitive shooter.
View all comments (524)
Unusual game. Graphics don't seem that bad and there is something of a hypnotic quality about this game. But the controls are difficult; the destructive obstacles and opponents, both on the roadside, and that other 'ball-thing'--seem arbitrary.
I'd have to play this one quite a bit more to make sense of it, but as mentioned, it is an unusual game and does have that 'wierd' '80's video quality to it.
View all comments (225)
Melbourne house created a lot of buzz when it announced plans to produce, through its arcadia arm, full-fledged arcade games based on standard A500-hardware. Consumers would consequently be treated to exact reproductions of the original arcade hits at home. "roadwars" was the first title.
blasting things is a tried-and-tested concept and virtually infallible. Five minutes of "roadwars" nevertheless proves incredibly successful at invalidating such a theory. While similar games such as "road blasters" try to take in the player with a fairly large variety of opponents and changing backdrops, "roadwars" confidently insists on staying on a beige road enclosing some kind of sphere (a planet, perhaps
i don't think there were further amiga-arcade hybrids after this insignificant release. It was unfortunate that a basically intriguing idea self-imploded due to time constraints - or impossible incompetence: 16bit computers were perfectly capable of arcade-qualtiy action (goldrunner, xenon 2, gauntlet 2, lionheart, shadow of the beast...), so how could one fail so horribly?
had this experiment succeeded, the Amiga may have been around forever...
View all comments (54)