| Credits | |
| Published: |
1989, Empire Software
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| Developer: | Oxford Digital Enterprises (ODE) |
| Design: | Steven W. Green, John Wood |
| Coder: | Richard Horrocks |
| Graphics: | Kate, Luzita, Kevin Ayre |
| Information | |
| Hardware: | OCS |
| Disks: | 2 |
| License: | Commercial |
| Language: | English, German, French, Italian |
| Players: | 1 Only |
| Orig. Price: | £24.99 |
| Categorization | |
| Genre: | Adventure |
| Subgenre: | RPG 3D |
| Tags: | 3d, firstperson, rpg |
| Magazine Reviews | |
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Added by Kim Lemon on Aug 24, 2004. Viewed 9646 times.
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I listen to Nectarine Demoscene Radio a lot and heard a remix of the title theme many times before. Was surprised when the familiar melody started playing when I pressed play while browsing this Lemon Amiga database entry. I don't remember the source of the remix at the moment, but I have a feeling it was used in several cracktros in the 1990ies.
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Probably one of the first attempt at creating some kind of open world RPG, which was something pretty unusual in september 1989. The gameplay itself has not much to offer though and all the rpg aspects are stripped down to the bone.
Sleeping Gods Lie has not aged well but remains a precursor somehow, three years before Ultima Underworld pushed the concept further, helped by the PC's increasing cpu speed.
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Man, I loved this game a lot. I really liked the "Open World" Character of it back in the days and I played it over an over again. The graphics where really nice for its time and even today I wonder why there haven´t been made more games like this using this (for it´s time) great 3D engine.
You have to see this game in motion. The graphics where so fluently and well drawn it could totally blew you away. And the titlemusic is absolutely awesome. I still recall it in my head today every once in a while.
The poster that was included in the gamebox did hang in my room at my parents a very long time. It´s a great piece of fantasy art in my opinion. Too bad they don´t put some in gameboxes nowadays.
Surviving in this game is hard. It takes alot of weapon mastering (there are many different available) to survive though and there are quite a few good riddles in it.
Only the final fight was really disappointing.
This game has alot of S.T.A.L.K.E.R. In it but being released back in the eighties.
I think most people dislike this game because they only got a copy of it but not the original and so lacked the manual describing the way the worlds are "connected" together. Me and my "Gaming-Friend" back then found it groundbreaking and i still like the idea of the "tesseracs" today.
View all comments (165)
An action-RPG where you can freely walk around in 3D, with enemies and friendly people being zoomed in when walking towards you, just like the first Wolfenstein/Doom. Very innovative for its time, unfortunately it lacks some playability. You're often walking around aimlessly and surviving isn't that easy.
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