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Ooze: Creepy Nights - Solution

Written by sacredosnox.

Walkthrough:
---------------
This walkthrough is translated vial Google translator from my German original, so maybe some rooms, ghost or things have other names. Also it could be that there are still some German directions, e.g. o for east, h, for up and r, for down. I tried to find them all.

If you have problems, look at this site:

https://www.lemonamiga.com/games/docs.php?id=1170, where you can find an english walkthrough, sadly with some errors. But maybe you can use this, if some words here don't fit the einglish version.

north = n, south = s, west = w, east = e

I put things that you don't really have to do in brackets

if you go to sleep and have already discovered a bedroom, you start from there, then you have to find your own way to the place where I am in the instructions, but I try to list as many rooms as possible. It is best to draw a map beforehand.

Save often and try not to lose health, you'll need it later when we examine the area around the house, because sometimes malignant fog is formed there, you can only search the area around the house if you've slept and the text on awakening is „the sun almost set”.

don't eat the jelly babies and don't throw them away, they're important!!!




Beginning:

in front of the house: (you can look at the sign and try to take it, there is a spooky sequence each time, you lose health) n,
in front of the stairs: up,
(you can go left and right on the verandah, but it's not necessary for the solution, as is the strut you can pick up there)

in front of the entrance: (you can sit on the rocking chair, depending on how long you remain seated, so type in get up or wait, the scarier the sequence will be and you will lose more and more health, but you will not die, I think you can type in wait 3 times , before you get up by yourself) unlock the door, n, turn on the light, wait, drop the key
in the hall: w
in a corridor with a door to the cemetery: w, look overall pocket, take chalk from pocket (the overall is not needed), e, e,
in the hall: take dust, (candle and sheet are not needed), drop dust, look dust, draw chalk circle around dust, ask monk about Ooze, (you get a gem in inventory), free monk [1. Friend, wandering soul], (e, here's the room with Murx, here's also a painting with a hidden button behind that you can press, but you don't actually have to enter the room in the whole game, w,) up
on the stairs: yes, take away the cobwebs, up, up,
on the parapet: e
in a corridor with a vase and a mirror: (you can look at yourself in the mirror, you don't need the flowers from the vase) e, s
in a salon: (the salon is only intended as a passage, you can take the newspaper out of the fireplace and read it, it's fun, but you don't need the room in the game),e
in a bedroom: open drawer, take twine from drawer (you can look at the perfume, there is a spooky sequence and you lose health), w, s
in the music room: look lamp, take the bulb out of the lamp (you don't need any of the other objects here, open the door, e, there's a balcony there, but you don't need it, w), n,n
in a corridor with vase and mirror: w,w
on the parapet: down,down,down,n
in a passage: take lance, change bulb, drop bulb, open chest, look in chest, take pickaxe from chest, n
in a corridor: press knob (to trigger trap), open door, n
in the guest salon: (you can open the drawer, Ludus is in there you get scared, you lose health) untie rope, get rope, tie twine to the bag ofjelly babies, drop bag, pull twine,[2nd friend: Ludus] , drop bag (don't eat, you'll lose health), drop twine, (open door, n, you're standing on a terrace that isn't needed, s) s
in a corridor: s,s
in the hall: up, yes, up, up, e
in a corridor with vase and mirror:e,s,e
in a bedroom: move table, break wall with pickaxe, [3rd friend: Marie En Toilet], drop pickaxe,w,n,w,w,w
in a corridor with a clock: w, s
the trophy hall: (look tear, push moose head, open safe,) take tear,(s, to the library, but you don't need the room, including objects,n), n
in a corridor with a clock: e, open door, n
in a corridor with hatch: examine ceiling, open hatch with lance, drop lance, up
[4th friend: Pirate],e
(Pirate will only be your friend if you have Marie with you, otherwise he will only scare you and you will lose health)
in a dining room: (Lancelot is here, but you can't help him yet) take axe, n,w
in a kitchen: drop tear, open the door, yes, w
in a pantry: take everything (make sure you have enough inventory space, you can't go back, the rats will be back in there and eat you), e, e
in a dining room: s, e
in a corridor: open door, s,
n a corridor with vase and mirror: e,s,s
in the music room: play 3x harpsicord (the realm of the dead opens in the south, you can do this move earlier, but you will be killed by Ooze if you don't have at least 4 friends), s
in the realm of the dead: go in any direction until you meet Cheez, who gives you a ring and then takes you back to the exit, n,n,n
in a corridor with vase and mirror: w,w
on the balustrade: down,down,down,w
in a corridor: w, open door (since you have the ring now you can open the door without getting eaten by the ghoul), drop ring,w
at the entrance to the cemetery: (s, you come to the cemetery wall, there is nothing else there,n),w
here is a woman you have to help, unfortunately i don't know when to help her without dying, it seems to depend on the time of day/night or the number of friends, once you can enter the graveyard just keep trying, always when something has changed. At some point you can help her.
help woman,n,e,n
in a cemetery: (you can see the graves), up
in front of the chapel: drop stool, get lantern, open carefully the door (if you open the door normally, the ghosts are no longer there and I don't know if or when they will come back)
in the chapel: play cards [5. friend: Slime, 6th friend: Deaddy], (the chalice is not needed, you can also look at a Madonna and a picture, scary, you will probably lose courage or health), look into bowl, take host from bowl,s, down
in a cemetery: s,e
in a corridor: e,e
you now have a lantern, as soon as you fall asleep or already received the message "the sun has almost set" during your last sleep, go straight to * and then do the other things later
in the hall: n,n
in a corridor: (w, break the door with axe, n, here you are in a guest room with a bed, presumably this is the room that Cheez describes as his bedroom in the diary, you can pick up items here that you don't need at all. the room is only used for sleeping, so if you get tired Ham will now go to the nearest bedroom,s,e),
e, open door, n, (now that we have a lit lantern, we see something on the stairs to the torture chamber, although you can go down in the dark also, you can take a torch but you don't need it) down,down,down,wait , rub Gemme, get up
in a torture chamber: fill the bottle carefully with oil (without being careful you will burn your hands),(w, you are in a corridor between the cells, you can dig in all cells, in the west you will find a healing potion that does not heal you, in the south there is a trap with health loss, in the north there are 2 cuddling skeletons, if you dig there the male skeleton will get mad because he thinks you want his girlfriend and you will lose health)
to get out of there you have to pass Foltair again without being killed by him:
run stairs: s,w,s,s
* We're going outside now, make sure you still have enough health (3 points) for at least one fog and save beforehand
in the hall: s, down, e
if you get the message here that Ham doesn't want to run into the dark, you have to do something else first, until you've fallen asleep and when you wake up the sun almost sets
On the meadow: down,down,e
in the wine cellar: open the tap, drink wine, praise wine, [7th friend: Vino],w,up,up
on the meadow: save again because of fog, w, up, n
in the hall: up, yes, up, up, w
in a corridor with a clock: n,e
help Lancelot with the oil,[8th friend: Lancelot], drop bottle, e,s,e
in a corridor with vase and mirror: n,
the stairs to the tower: up, up, tie rope to axe, throw axe up, climb rope up, up
a small tower room: (is only intended as a passage, open the cupboard, take a cane, it's quite funny to offer the cane to Horus, but just a gag and you lose health), up
in the tower: stop clock [9. Friend: Horus] down,down
Horus is only your friend until he hears a clock tower chime and then get mad at you and kill you if you try the trick again, so this has to be the last friend and then you have to get to Ooze quickly
the stairs to the tower: climb down the hole, throw host on Ooze, follow Ooze, kill Ooze with stone of danger

End

All the deaths I know: (there may be more)

eaten by the ghoul if you open the graveyard gate without a ring,
pierced by the trap in the guest room if you don't trigger the trap first,
if you carry the tear around for too long you will die of exhaustion,
when you lose all health,
if you go to the wine cellar without a lantern, you will be sucked dry by a vampire,
if you go to the realm of death without 4 friends, you will be killed by Ooze,
if you climb into the hole without 9 friends, you will be killed by Ooze,
if you try to help the woman at the wrong time, the zombies will kill you
eaten by the rats if you don't put the tear in front of the pantry door,
eaten by the rats if you re-enter the pantry and then want to exit the kitchen again
killed by Horus if you stop the clock again after he realized you've tricked him
if you try to enter the torture chamber and don't wait, you will be killed by Foltair,
if you're on the rack and don't have a gem, Foltair will torture you to death,
if you're already in the torture chamber and try to get out again and don't reach the stairs fast enough, Foltair will kill you

Game Quick-info

Ooze: Creepy Nights title screen
Published 1989, Dragonware
Genre Adventure - Graphics/Text
Players 1 Only
User rating 8.08 of 10
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