Behind the Iron Gate

©1995 Black Legend

Manual

   U.I.S facillity 6 was the worlds biggest and best robot detention centre.
It was here that most of Europe's rouge machinery was kept under lock and key
until such time as it could be examined. 
It had been set up after the famous Armatage case. Armatage had lost his job
to a robot. In a twisted attempt at revenge had programmed a droid known as
GIS 16 to systematically slaughter the board of directors, who Armatage felt
were responsible for his dismissal. As planned the robot was impounded but 
before it was destroyed a young tech had decided to open up GIS 16 to `look
into the mind of a killer'. When he discovered that the machine had been 
tampered with, he called the police. The trail eventually lead back to
Armatage who was tried and imprisoned for the murders. Not long after this
historic case laws concerning the analysis of machines involved in crime
were passed. U.I.S 6 was built for the containment of criminal machinery.
It ran for over fourteen years without trouble. One day all that changed.
 
It must have been the quitest breakout in history. The warders hadn't been
aware of it until it was to late. They hadn't noticed that one by one the 
holding pen doors were gliding up, and why should they ? The computer gave
no sign of the impromptu liberation and it was five minutes until a door
opened within ear shot of a guard patrol. Even when they heard the soft hiss
of the bars slipping into their sockets the guard's didn`t sound the alarm.
They didn't even take the saftey of their guns. Instead they just wandered
round the corner unafraid and unprepared. 
 
Within one hour the entire complex was over run. The installation manager had
stood in ythe control room barking out orders. Analysists and technicians had
desperatly fought to regain control of their computers. They had one in the 
end when one of the analysists had found the glitch. Within minutes the
installation had been locked down. Atleast the robots weren't going to spill
out the prison. Although his major fear had been alleyed the manager could
not see any bright side of the situation. Instead of beeing the man in charge
of the largest robot detention centre in the world he was the man who media
would hold responsible for the worlds worst robot rebellion. Of the two
hudered staff in the building only 3 had got out alive. The manager jumped
as the door behind him was opened. He took a deep breath and turned, half
expecting to blinded by flashing cameras. It wasn`t a journalist that stood
in the door though, it was a stocky man wearing a nondescript grey uniform.
 
 "Hello Mr. Knight. We've come to help you get your prison back. "
 
  The manager looked nervously at the grey clad man.
 
 "Yes sir, we belive that the machines have armed themselves. Yes Sir, very
  good sir, on my way". The man clicked the cell phone closed and slipped it
  into his breast pocket.
 
 "Well ?"
 
 "We've sent a man through the vents system, that way we can avoid messing
  with the doors"
 
 "The vents" the manager said in a surprised tone. "You can only just squeeze
  through the biggest ones, how do you intend to get any weapon in ?"
 
 "We don`t" said the soldier. "Don't worry he is a good man, very resourceful"
  he said as he walked towards the door. "I'm expected at the scene. coming ?"
  
  A chopper had dropped the grey clad figure on the roof of tehbuilding. It
had taken him about ten minutes to absail down to the recess in which he was
now crouched. The ledge was barely big enough to stand on and the man had to
rely on his line to stop him from tumbling down to the streets below. In
front of him a heavy metal grill blocked his way. He moulded thelast of his
putty charges over a bolt head and pressed a small black reciever into the
yellow blob. From his pocket he pulled out a little box. He pressed a button
on the side of the box causing it a yellow LED to light. Another press
started the light pulsing, slowly at first, and then with a greater
frequency. He bent his knees, ready to push himself away from the grill. The
yellow light stopped pulsing and a red light appeard by its side. The black
box emitted an urgent sounding peeping tone and smoke filled the recess. He
swung back towards the recess, landing gracefully. The grill away in one tug.
He discarded it, sending it spinning silently to the floor many storeys below.

  Manouvering himself into the small tube that the grill had been blocking
was harder than he had imagined. With so little to stand on, getting in to
the tunnel head forst proved difficult. After a couple of attempts he was in
and able to release his line. He began to work himself down the tunnel, 
using his elbows and knees to move along in the tight duct. The pencil thick
torch he carried gave enough light for him to see if he was about to fall
down a shaft, but little more. `Atleast there's air' he thought, trying to
find something cheerful to think about. He hadn't been feeling particulary
good since he was told was his days work entalied. He hadn't expressed his
discontent to the commanding officer, that wasn't his place, after all it 
was his job, but that didn`t mean he had to like it. When they had given
him his orders he had remained calm and composed, but he knew his CO had seen
his eyes widen in a second of disbelief. Why had they chosen him ? The
commander had waffled on about he was the only man for the job but that
wasn't strictly true. He could think of ten other guys that were as good as
him and two of them would probably been happy to do the job. He sighed, 
realising that there were no point wishing he wasn`t there. He was and he
had a job to do so he might as well do it to the best of his abillity. If
he didn't he'd end up as mince meat as those poor fools that had been
guarding the place when it was over run.
 
  Descending the ladder had, at first, made a nice change from crawling
along tunnels. After a while it hadn't seemed so great. That shaft seemed 
to go on forever and it had been with an audible sigh of relief as he had
entered duct A27.4, his goal and the beginning of the mission proper. A 
sort of crawl and he was looking into the tunnel he was about to enter.
`At least they`re low security inmates on this floor' he thought. He started
to inhale deeply and then in short pants, psyching himself up. Gently he
lifted the mesh out of its housing and poked his head through the hole. The
corridor seemed to be empty but in the distance he could hear the hum of
robot motors. He went through his mental checklist one last time. Keys,
weapons, exit alive, not in bag. He lowered himself into the corridor without
making a noise.
 
  It was time to go to work....




                             ** MAIN MENU ** 


  When you load Behind The Iron Gates you will see the main menu screen.
 
                  From here you can change these options.


                              ** OPTIONS **
 
           There are four control modes in Behind The Iron Gate.
 
Mode 1 - Movement is controlled by the mouse. Rolling the mouse forward will
         take you forward, rolling left will take you left etc. To change 
         the position of the pointer, hold down the right mouse button and
         move the mouse. To pick up and use objects, press the left mbutton.
 
Mode 2 - The same control method as option one but with decreased mouse
         sensitivity.
 
Mode 3 - Movement is controlled by the joystick. The mouse controls the
         pointer. Use the left mousebutton to manipulate objects.

Mode 4 - Movement is controlled by the mouse cursors position and the right
         mouse button. For example if the mouse cursor is on top of the
         screen and the right mousebutton is pressed, you will move forward.
         If the cursor is at the right of the screen and the RMB is pressed
         you'll be moving right. The LMB is used to manipulate objects.

   If no button is pressed the cursor will move freely over the screen.
 
     You can also control your movement with the keyboard cursor keys.

 
                                ** SOUND **


                          Toggle the sound on/off


                             ** ENTER CODE **


Each level of BTIG has a code which is displayed before you start thta level.
Use the arrow keys up and down below the code bar to enter a code. If you
enter a correct code you`ll be returned to teh apropiate level.
 

                          ** PLAYING THE GAME **


                              SCREEN DISPLAY

 HANDS - At each side of the game screen you can see a hand. You can activate
         a hand by clicking on it. When the hand is activated the arrows at
         the side of it will light up. To use an object it must be in the 
         active hand.
 
 POCKETS - Between the hands is the pocket display. There are six boxes in
           each pocket. 

           To open another pocket click on the letters A,B or C that are 
           displayed along the right hand edge of teh pocket display. 
           Pocket D is only used to hold items of clothing. An item of
           clothing is considered being used if it`s in pocket D.
 
 PICKING UP OBJECTS AND USING POCKETS - To pick up objects you must stand
           by them and make sure that your active hand is free. Point to
           the object and click the left mouse button. The object will now
           be in your hand. To place an object in a pocket just click on 
           and empty pocket space. The object will now be in the pocket.
           To put an object in a hand, make sure the hand is empty and 
           click on the object in the pocket. The object will now appear in
           the hand.
 
 USING WEAPONS - The objects that you will use the most are the weapons. To
                 Fire a weapon put it in your active hand and move the target
                 cursor to the intended vicitm. Then press the LMB. When hit
                 your enemy will flash for a second. You should have no
                 trouble noticing when you have decommisioned your enemy. To
                 reload the weapon you will need the correct type of ammo in
                 your pocket. make sure that the weapon you want to reload is
                 in your active hand and click on the ammo in the pocket. You
                 will here the weapon being reloaded. 

                 Some guns can be set to fire at different rates. To change
                 the rate of fire hold your gun in your active hand and click
                 the top third of the boxes showing the the weapons status.
 
 REGAING ENERGY - To replenish your hits you'll need to hold food, drink,
                  energy tablets etc. in your active hand and select pocket
                  D. click on the manin the middle of the pocket display to
                  eat the food or use the medical supply.
 
 OPENING DOORS - Naturally you will need a key. These come in two types. 
                 GIGA-LOCK keys and MULTIBANK key cards. To use key stand
                 in front of the hole/slot hold the key/card in your active
                 hand. Move the cursor which will look like a key, on to
                 the hole/slot and click on the LMB. Your hand will now be
                 empty and the door open.

 THROWING SWITCHES - To throw a switch you need your active hand to be empty.
                     Stand near the switch and move your hand onto the
                     switch. Then click the LMB.
 
 SPECIAL OBJECTS - As you progress through the prison complex you'll come
                   across some special objects. 
 
                   Bombs are activated by clicking on them with empty hand.
                   You will need to activate any bomb that you find to open
                   the levels exit. The bomb goes off VERY quickly so have
                   the way to the exit clear before activating the bomb.
 
                   Teleports are suspended from ceilings. To activate them 
                   click on them with an empty hand. The teleport will
                   instantly transport you to a different part of the complex.

 FINISHING A LEVEL - To finish a level you must find the exit stand by it and
                     click on it with both your hands free. If teh door will
                     not open then there is probably a bomb left on the level
                     that you must find and activate before you can leave.
 
 THE SHOP - When you have completed a level you`ll be taken to the shop. You
            will reicive a bounty for each robot you destroy. You can use
            this money to buy extra equipment. Use the arrow keys at the top
            of the equipment list to highlight the item you want to buy and
            click on an empty box in your pocket. 
 
 COMPLETING THE GAME - Your commander has decided that the best way to 
                       neutralize any threats to the installation is to 
                       destroy it. The building contains a self destruct
                       module. Your ultimate aim is to find it and activate 
                       it. 
 

                              ** EQUIPMENT **


    Here is a list on all items you will find in BEHIND THE IRON GATE.

                              GUNS AND AMMO:

                            Grachov pistol 17mm
                         Winstone machine gun 9mm
                        Winstone machine pistol 9mm
                           Snipers rifle 5.56mm
                                  Shotgun
                            Kalashnikov 5.56mm
                              Police gun 9mm
                         Stun Bolter,Plasma power
                        Deadly Bolter,Plasma power
                             Rifle, shot ammo
                             Minigun, .44 inch
                         Laser rifle, plasma power
                        Laser cannon, Plasma power
                               Hand rockets
                                   Knife
                              Heavy Grenades

                                  ARMOUR:

                             Polycarbon helmet
                               Titan helmet
                            Bullet proof jacket
                         Light molecular overalls
                         Heavy semititan overalls
                              Upper part suit
                              Lower part suit

                                 HEALING:

                             Whole meal bread
                                Can of cola
                             Hard boiled eggs 
                                Roast beef
                               Cup of coffee
                               First aid kit
                             Regeneration pack
                              Energy tablets
                                   Misc.
                            Multibank key card
                               GIGA lock key
                      YODA key (25% discount in shop)
                               Handy scanner
                                Pocket tank
                                Power belt


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Supplied & Typed by Agressor/Delight
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