The graphics of the program are awesome with a great attention to detail; especially the classic style of the Victorian era – industrial buildings, the mansion’s interior, steam boilers, electric distribution blocks, the characters’ clothing and, last but not least, the several menu/status screens – has been adapted brilliantly by artist Dan Malone. But also the natural areas, i.e. the forest and the marshlands, are splendid-looking: The beautiful trees, the rough rock formations and cliffs, the many stone stairs, the bubbling swamps and the sparkling streams – everything looks great!
However, many players out there find the look of the OCS/ECS original better, because it fits well to the grim atmosphere of “The Chaos Engine”. Nevertheless, I prefer the A1200/A4000 version – certainly, the backgrounds as well as the sprites are much more colourful, but in my opinion this doesn’t affect the game in a negative way (just as it’s the case in the late CD32 port of “Speedball 2”), particularly the colour gradients are far smoother plus to me everything looks somehow sharper… and be honest, treetops are green and not turquoise (tee-hee).
The scrolling is smooth, the walking animations of the six main characters again, seem to be a little awkward – the same applies to most of the two-legged enemies in the game, like the golems or the lizardmen of the first world. On the other hand, the many robot models of the fourth world as well as the kangaroos, the jumping tar balls or the spinning “muck heaps” of “The Workshops” are excellently animated! But my absolute favourite are the afore mentioned Thing T. Things inside “Fortesque Mansion” – a must-see indeed!
Just like the graphics, the game’s soundtrack is great, too. Whereas the “CE” main theme was composed by Farook and Haroon Joi, the remaining score is penned by Richard Joseph (“Cadaver”, “Mega lo Mania”, “Magic Pockets”, “Lure of the Temptress”). Both the main theme and the music of the first and second world are very techno/industrial-like, the background tunes of “Fortesque Mansion” and “The Cellars” with their synth elements again, are rather in new wave style. A special feature of the several level tracks is, that the music changes with the action on the screen, similar to LucasArts’ iMUSE system. But whereas in “Monkey Island 2” or “Indiana Jones and the Fate of Atlantis” the current background tune changes not until you’ve entered the next location, in “CE” this happens in real-time – or in other words, right on the spot! Back in the early 1990s, this was really cool…
Now to the sfxs: These are, unsurprisingly, incredibly good, too! Although, the weapons remain silent (well, at least in terms of their sound), the backgrounds noises like explosions, the monsters’ shouts of pain (when hit), the jingling of coins (when collected), and – most remarkable – the short but nevertheless extremely cool voice samples (“Node activated!”, “First aid!”, “Food!”, “Special activated!”, “Party Power!”, “Exit open!”, “World complete!” etc.)! Last but not least, there are the ambient sounds, such as the twittering of the birds in “The Forest”, the steaming sounds in “The Workshops” or the machine noise at the end of “The Cellars” – it’s almost superfluous to mention, that these are great, too.
Oh, I almost forgot the two tracks you can hear in the program’s main menu and the “Character Equip Screen” respectively: Actually, these are my favourite tracks of the whole OST! In a certain way, for me the main menu tune is the real “CE” theme, particularly in consideration of the fact, that Joi’s composition is completely missing in the CD32 port!
In a word, top-notch! Moving the six (anti-)heroes in one of the eight possible directions is a piece of cake – the same applies to attacking the many enemies. However, it’s not possible to run and shoot at the same time as it’s the case in e.g. “NY Warriors”, “Alien Breed” or “Mercs”. But that’s no drawback and has no negative effect on the gameplay. By holding down the fire button you’re able to activate the character’s special power (Molotov, bomb, map, first aid etc.). To swap between your own special and the one of your CPU partner, just press space-bar – easy, isn’t it? Of course, if you start a two-player game, the latter function isn’t necessary anymore.
I’m deeply ashamed to admit that I’ve never played “CE” with a friend until today, but I’m sure, it’s a great experience. At last, you have the opportunity to play the remastered AGA version of the Bitmap Brothers title on Steam: That includes – besides the two well-known game modes “One Player & CPU” as well as “Two Player” – a third option, that allows an online two-player session. However, the word “remastered” is a little exaggerated, because in fact it’s nothing else than an 1:1 emulation of the original without any graphical improvements – and that’s absolutely embarrassing, after all “CE” is a real classic, which would have deserved a far more professional remastering. On the other hand, there’s the “Gods” remake from 2018, that shows how to do it better – okay, the new graphics may not be everybody’s cup of tea, but at least it’s no lousy 1:1 conversion…
…but let’s get back to the original and its handling: What about annoying breaks? Well, when the booting procedure is complete, you’ll be requested to insert the second floppy disk. After that, the loading times are very, very short - you may get the impression, that the game’s data is stored on cartridge. In fact, “The Chaos Engine” was ported to Sega’s Mega Drive/Genesis as well as to Nintendo’s Super Famicom/SNES a few months later, although the name has been changed to “Soldiers of Fortune”…
To my mind, “The Chaos Engine” is the best game, the Bitmaps have ever produced! It’s, without exaggeration – an almost perfect genre hybrid, that combines elements of action, RPG and even a little bit of adventure into an enthralling experience – not to forget the extraordinary steampunk setting! Moreover, it contains all ingredients a true classic is made of: Awesome graphics, terrific music, cool sfxs and, finally, a sophisticated gameplay including a well-balanced level of difficulty. Okay, it’s not one of the easiest games out there, that’s for sure! But compared to BB titles like “Gods” or “Cadaver”, even average players have a fair chance to watch the ending… by the way, far better than the outros of “Xenon 2” (downright ridiculous) or the just mentioned “Cadaver” (text only)…
…and another thing: Actually, it’s the only BB program, which guarantees a high replay value – just think of the several character combinations or the different ways (in the truest sense of the word) to complete a level!
If there’s anything to complain about “CE” at all, it’s the lack of level bosses, because apart from the eponymous Chaos Engine, there aren’t any guardians in the whole game – and that’s the only thing, the poor sequel makes better. Whatever, at last, Atari’s original doesn’t contain any bosses far and wide, if I remember correctly – even Team 17’s famous “Alien Breed” comes up with only a handful of “big guys”…
For my part, somehow this was the “last” game by the famous Bitmap Brothers – the successor was a big disappointment, moreover, it was released at a time where the whole industry had changed (towards 32 bit platforms including CD-ROM) and the Amiga already led a shadowy existence. Eventually, the Brothers focused on the PC: Already before the release of “The Chaos Engine 2”, their RTS game “Z” came out in late summer of 1996, an expansion kit as well as the sequel “Z - Steel Soldiers” (2001) followed. With the second instalment of the “Speedball” series - “Speedball 2100”, released in late 2000 - the Bitmaps entered new territory by developing their first exclusive title for Sony’s PlayStation. Unfortunately, this 3D reinterpretation of the second part, “Brutal Deluxe”, was a qualitative as well as commercial failure…
In 2003 they released their last production to date, called “World War II: Frontline Command”, another RTS game, which was based on the “Steel Soldiers” engine. As for the following “Speedball 2” remakes… well, the BBs weren’t involved in them anymore…
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This game still rocks! It's almost perfect - with gfx resolution 320x256 (instead of 320x200) it would be perfect.
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This is surprisingly low down this list as I would expect it to be guaranteed a place in the top 10 at least, as a defining Amiga classic, with Speedball 2, SWOS and Cannon Fodder.
I originally thought that the notable greyish colour scheme of the original version was a deliberate stylistic choice which suited the feel of the game very well. But I do also really like the standout colours of the AGA version and would find it hard to pick a favorite.
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I thought I can't never forget to play it after weeks of training twenty years ago, just like riding a bike, but in fact I can. I'm not able to finish the last world now, am I too old?
Chaos Engine is one of the best games of golden era. AGA version made it even better. And what's more? It's for two players in cooperative mode! It's just great
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One of my top 5 Amiga games with enhanced AGA graphics! I do prefer the original OCS/ECS colour scheme which suits the steam punk style better, but still a 10/10 for this one
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I actually like very much the AGA version colour scheme that is, if not superior to the OCS/ECS, at least a very welcome alternative to it. Still excellent (8/10).
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There even existed a CD32 version. I bought both. The one for ECS and the CD release. Both where great. The AGA version here should be the same as the CD one all in all ...
rbn
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For some reason, i actually prefer the original lower colour version! I feel the just recoloured it a bit, and made it kind of ugly losing some of the style along the way. Apart from that, nothing else new, and thats a good thing because the original is one of my all time fav's!
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Best game on the Amiga.
Yep, I said it.
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Very enjoyable game. It fully deserves its fame.
Graphics are top quality (although I agree with arne as regards the screwing up; moreover, the tiling in some places just does not work, even if that is probably due to the memory limitations of the original version). Sounds are just as good. Music is good (but not my kind), but a bit longer tunes would have been better to avoid the hammering repetitiveness. Code is excellent, although there can be slowdowns.
The excellently executed multi-way level design is both a strenght and a weakness: it is a strenght for the added variety and for the re-play aspect; it is a weakness because it shortens the levels (the same amount of work could have been used to produce longer levels) and because it disturbs who, like me, feels the urge to visit each and every single pixel of mazes (even at the cost of risking death).
I have mixed feelings as regards the AI-controlled second player: it is implemented decently, albeit a bit too naively (but, again, the computational limitations must be taken into account); I certainly would have loved a 1-player only mode.
Levels difficulty is well calibrated, although worlds 3 and 4 do not seem of par with worlds 1 and 2.
Overall... Well, read the very first line
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Who cares about graphic glitches? I was 15 and had tons of fun playing in this game with my friends. Intro, especially music - rocks until now
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This game is an ingenious classic, one of the best. BUT: The AGA version graphics completely suck compared to original Amiga 500 version IMO. Instead of re-drawing the graphics, somebody simply re-colored some of the original pixels in new colours, thus adding more color, and messing up some of the original anti-aliasing etc. I doubt the re-coloring was done by the original artist, but I don't know that for sure. However, it totally destroys the colorscheme and pixel perfect design of the original. I'd say play the Amiga 500 version for the best experience. Why did they mess with an already perfect game this way?
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This was pretty good I suppose but it never sucked me in to keep on playing. I know this is complete sacrilege but I kinda preferred Merc - even on the Amiga - at least that was colourful, arcade-ish and fun.
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One of the best shoot em up's on the Amiga, The Bitmap Bros were like Team 17 beforehand & made some rather addictive interesting & good looking games
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One of the best games on the Amiga. But strangly enough I prefer the way the ECS version looks. This one looks to saturated.
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The AGA version of one of the best 2-p-action-games ever!
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