The new “Shogun” graphics (that’s what Bullfrog calls them) look quite impressive and represent a nice contrast to the Greek setting of the original campaign: Lovely pagodas, splendid castles and other Japanese architecture instead of colonnaded temples and forts, kimono dressed townsfolk instead of people wearing a toga – even the look of your godlike alter ego holds Asian features!
Of course, the visual presentation of the natural disasters, like e.g. earthquakes, lightning bolts, storms or volcanic eruptions, hasn’t changed… and that’s alright, ‘cause the several catastrophes already looked great in the original game.
However, which scenario you prefer in the end – ancient Greece or feudal Japan – is certainly a matter of personal taste…
The soundscape remains the same, too: Whether the crackle of fire, the rumble of an earthquake or the heartbeat of your god; everything sounds good. Unfortunately, there’s no music to hear throughout the whole campaign – at least not until the player makes use of the “MUSIC” cheat! But trust me, it’s not worth the effort, because it’s the same lousy background tune as in “Trials of the Olympian Gods”…
Apart from a further divine intervention called “Fire Burst”, the basic gameplay has remained untouched – well, that applies to the “Conquest Game” with its 500 new worlds. In “The Challenge Games” again, your goal is not conquest but just to survive each of the 42 levels…
Survival? Well, an entirely new experience, particularly for an almighty god!
At the end a few words about the handling: Because “The Challenge Games” is no stand-alone add-on, it requires the “Populous II” disk – even if you have installed both programs on hard drive. Perhaps “WHDLoad” provides a way to avoid this “problem”, I’m not sure. But playing the original campaign and the expansion pack respectively via floppy disk works fine, too. Furthermore, the user guidance is also beyond any doubt – who’d thought it?
By releasing “The Challenge Games”, Bullfrog has taken a new direction regarding their data disks: Unlike to “The Promised Lands” and the “World War I Edition” for “PowerMonger” (which both only contained new graphics/settings), this time Peter Molyneux and his team added a further game mode with a modified gameplay… and back in 1992 this was a real novelty. So, kudos to them!
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