“I cursed my luck again as I slid down the monkey’s throat. Have my dreams of guzzling grog and plundering galleons been reduced to this? ‘Three small trials and you’re a pirate like us’, they said. Fair enough. If only I could stomach the foul brew these scurvy seadogs swilled, the rest would be easy. How could I have known I’d meet a powerful and beautiful woman with a jealous suitor too stupid to realize he’d been dead for years? And how can I crawl through this great stone monkey to find a man who walks three inches above the ground and sets fire to his beard every morning?” – Excerpt from
“The Memoirs of Guybrush Threepwood, the Monkey Island Years.” So, Happy Birthday, Mr. Threepwood and congratulations to the 30th anniversary of
“The Secret of Monkey Island”! Unfortunately, it may be a little late for congrats – supposedly the cult adventure par excellence was released on October 15, 1990 – and while I’m writing these lines that date has already passed. In fact, that only applies to the PC CGA/EGA original, but this review is about the Amiga version of the game, which was released in the following year. Well, looked at that way, I’m even ahead of schedule!
As for me, I’ve set sail to
Monkey Island™ not until September 1991, because of lack of an 1 MB memory expansion, and that’s also the reason for my delayed
“Lotus Esprit Turbo Challenge” experience. By the way one of the best racing titles of all time, though the sequel was better in pretty much every way -
“but I digress…”, as
Captain Smirk would say.
So, let’s get down to the nitty-gritty…
The beautiful title screen: Mêlée Island™ at night…
The Story of the Youth Who Went Forth to Become a Mighty Pirate “Hi! My name’s Guybrush Threepwood, and I want to be a pirate!” –
Guybrush Threepwood (oh, really?)
Together with the words
“That's one small step for [a] man, one giant leap for mankind” by
Neil Armstrong or
John F. Kennedy’s “Ich bin ein Berliner”, Guybrush’s opening sentence belongs without doubt to the most famous quotes in modern history! Anyway, such a desired career is truly a bold whish! But then again, other people want to become floor inspectors – how barbaric! So, being a swashbuckler is quite legitimate. However, the social manners on
Mêlée Island™ aren’t (as the name suggests). No wonder, because this island is
the hot spot for pirates in the Caribbean; in such a place brawling and boozy sessions, bragging and insults are the order of the day… and Guybrush was washed up on the very shores of that buccaneers den…
Unfortunately, nothing’s free in life, that’s the plain truth. To become a notorious, fearsome pirate, he must face three trials given by the local pirate leaders, namely:
- “The Breath of God”
- “The Word of God”
- “The Path of God”
…oh no, wait, those were the challenges for the man with the hat (you know whom I mean). Here are the ones for the guy who’s able to hold his breath for ten minutes:
- Seeking out and defeating the Sword Master
- Stealing the “Idol of Many Hands” from the Governor’s mansion
- Finding the “Legendary Lost Treasure of Mêlée Island™"
As you can see, not exactly the easiest tasks to master. Fortunately, the many citizens of Mêlée that cross your path are very friendly and helpful people, aren’t they? Well, partly; the local general dealer for example is a real grouch, extremely unfriendly and moody. Unfortunately, he’s the only person in town who knows the whereabouts of the (female) Sword Master.
Another
“friendly” character is the cook at the
“SCUMM” bar, who permanently prevents us from entering the kitchen – what the hell he is thinking? Next on the list is Captain Smirk, Mêlée Island’s™ Number One fencing coach, who somehow reminds me of Hollywood actor
Stephen Lang (
“Last Exit to Brooklyn”,
“The Hard Way”,
“Avatar”). Actually he should teach us the art of swordplay, albeit without much success. Very disappointing, isn’t it? After all, the fee is 30 pieces of eight; sounds like another way to pour your money down the drain?! Well, not at all, instead of that, the good Captain reveals us the true secret of sword fighting: Disgraceful insults! Sometimes, a sharp tongue can do much more damage than the sharpest blade – besides,
“Any fool pirate can swing a sharp piece of metal around and hope to cut something…” Also the secretive
“parrot man”, who’s in possession of a very important (?) map, isn’t a very talkative person. Anyway, without doubt,
Sheriff Fester Shinetop is the worst citizen of Mêlée: Right after Guybrush’s first encounter with the constantly bad-tempered
“guardian of the law” (which, by the way, appropriately takes place in a dark, deserted alley), it’s absolutely clear that this isn’t the beginning of a beautiful friendship! But what’s even worse; later in the adventure Fester turns out to be the evil Ghost Pirate
LeChuck – the Sheriff was nothing else than a fake, a human disguise, used by the mighty undead in order to keep the local pirates under control! Of course, LeChuck is the main antagonist of the game (and the following ones), furthermore, he’s Guybrush’s rival in love… I beg your pardon? C’mon, did you really believe the story about the innocent boy who wants to become a fireman… er, pirate? Dream on!
The famous opening scene: A childhood dream comes true…
"Bet She’s Not Your Girlfriend" “I’ve wanted to meet you ever since I heard your fascinating name.” -
Elaine Marley …and here it is, the one and only reason why young Guybrush is willing to take such high risks: A woman (of course)! Such love interest appears in the form of
Scarlett O’Hara… um,
Elaine Marley, Governor of Mêlée (and
Booty as well as
Plunder, as we’ll find out in
“Le Chuck’s Revenge” and
“The Curse of Monkey Island”). During his efforts to fulfil the three trials - to be more precisely, during the robbery of the
“Idol of Many Hands” – Guybrush and Elaine have their first fateful encounter inside the Governor’s mansion, after she gave Sheriff Shinetop a good bollocking – wow, what a hottie! After poor Fester has left the building, Ms. Marley tries to start a conversation with our wannabe pirate. Unfortunately, Guybrush is unable to return her advances, because when he tries to put a sentence together he can’t find the right words (
“Um…”,
“Blfft…”,
“Bgglw!”).
Actually, Mêlée Island™ has a bunch of service providers and establishments, such as the mysterious
Voodoo Lady, who can foretell the future, the general dealer, the shrewd
Stan S. Stanman, a used ships salesman, the above-mentioned fencing coach Captain Smirk, the two
“Amazing, Adventurous, Acrobatic and Exceedingly Well-Known, Fabulous, Flying Fettucini Brothers”,
Alfredo and
Bill, at the local circus and last, but not least,
“cannonball-head” Meathook on the
“Fabulous Hook Isle”, who’s performing his amazing tattoo trick… and don’t forget the extortionate
“Bridge Troll”!
However, there’s no proven expert in love affairs, who could lend Guybrush a hand… where’s
Larry Laffer when you need him? Don’t worry; sooner or later the charming Elaine and our hero will become a love couple, anyway. But as we all know, life’s unfair; before the two could take each other in their arms, suddenly killjoy LeChuck kidnaps the Governor and takes her to the mysterious Monkey Island™. Certainly, Guybrush wants to take up pursuit immediately; after all, he’s now a government-approved, full-fledged pirate, who has mastered all of the three trials (whereas the
“loot” is nothing more than some merchandise articles to beat the drum for Mêlée Island™ and
“a fabulous doorstop” respectively). Well, tell me Mr. Threepwood, what good is it to be a swashbuckler if you have neither a ship nor a crew? So, in order to follow LeChuck, Guybrush needs a vessel and, of course, a motivated team…
I put a spell on you: When Guybrush meets the lovely Elaine, he immediately falls in love with her. Unfortunately, he can’t find the proper words to express his feelings for her…
“A Cook is only as good as his Ingredients…” “Through the courageous leadership of Captain Freep – er –Threepwood, the Sea Monkey is finally underway. Undaunted by their lack of navigational equipment or expertise, the crew begins to plan their voyage.” –
Narrator Act II: After sealing a deal (a rather dubious one) at
“Stan's Previously Owned Vessels”, Guybrush and his newly found
“friends” Otis,
Carla and Meathook are ready to set course for Monkey Island™ - on board the proud
“Sea Monkey”, supposedly the only ship ever to make it to LeChuck’s new domicile of choice. Actually, advantageous conditions for such a bold enterprise, nevertheless it takes more than that to find a place uncharted on any map… how about good old voodoo magic; more precisely, a
“delicious” soup? Well, cooking the potage is no prob - after all, the
“Sea Monkey” contains a luxurious kitchen in
“Willy Beamish” style (really!) – getting hold of the required (sometimes very exotic) ingredients is the real trouble, because most of them you won’t find in their natural shape. An example: Usually, human skulls are buried deep underground (Guybrush’s
Lucasfilm Games colleague
Indiana Jones can tell you a thing or two about it; do you remember the catacombs below Venice in
“The Last Crusade”?). However, in
“Monkey Island” again, such a thing is
“hidden” at the highest point of the ship, in the form of a certain black flag… get it? So, have fun with finding the remaining ingredients -
he-he-he!
As you can see, the second chapter requires a kind of
“thinking outside the box” in order to get in possession of the right ingredients for the essential
“culinary delight”. Unfortunately, our young pirate isn’t exactly a maître cuisinier, so the finalisation of his soup results in a sudden fainting – and the realization, that Guybrush and his crew have finally reached Monkey Island™… somehow…
“Land ahoy!” After days of sailing the Caribbean waters, suddenly the mysterious Monkey Island™ appears out of the blue!
Monkey Island and Beyond the Infinite “Oh my God! - it’s full of monkeys!” –
Dave Bow… er,
Guybrush Threepwood (yeah, really!)
…and here we are, half past three in the morning… okay, the exact time is unknown, but it’s definitely daytime (in stark contrast to the everlasting night on Mêlée; a welcome change). Whatever, the only thing that matters is that Guybrush and his dauntless team have eventually arrived at Monkey Island™! But how on earth did they manage to do this? Of course, some kind of voodoo magic, but how did it work in practise? By teleportation? A
“nautical wormhole”? Maybe a parallel universe? That’s all nonsense! After all, the voodoo spell turned
"the ship to an unknown heading and off on its mysterious voyage” – well, somehow boring and unspectacular - but what do I know and who cares?
After a cannonball ride (or something like that) Guybrush crash-lands on the beach of LeChuck’s self-proclaimed base of operations and - first of all - performs the famous ostrich with his head in the sand (including
“smoking pants”). Next on the scene is
Herman Toothrot, professional castaway and ex-member of the two-headed crew of the
“Sea Monkey”. However, he’s not the only islander on Monkey Island™; apart from the cold-blooded LeChuck and his (un)dead pirates the place is populated by cannibals (thank God, those are currently on the veggie trip), a hanged (ex)captain (who’s also dead, of course) and lots of monkeys (plus a three-headed one!). But the several exotic locations are very interesting, too, such as a deep canyon, a sunlit valley with a dam, a nice viewing platform, Toothrot’s proud
“fort” (well, that’s what he calls it) and last, but not least, the cannibal village. But the most fascinating attraction is without doubt the giant stone Monkey Head, which represents nothing else than a portal straight to hell!
Although Monkey Island™ is far off the beaten track, there’s an active communication in the form of memos… if only between the several islanders. These notes are spread all over the whole place. Here’s a small selection of the topics they contain:
- Nighttime disturbance because of noisy activities at the Sacred Monkey Head
- Messy sacrifices on LeChuck’s estate
- A missing “key” as well as a missing banana picker
- A stolen “voodoo antiroot” (by the way, the only effective weapon against LeChuck!)
As you can see, these are significant matters.
Guybrush is not the only one, who’s stranded on the shores of Monkey Island™: Fellow-sufferer Herman Toothrot can tell him a thing or two about this desolate (?) place. By the way, would you call this a proud fort?
"Ghost of the Navigator" “Hey, what good’s a necklace if you don’t have shoulders?” –
Navigator (or what’s left of him)
As you may guess correctly, the just mentioned
“voodoo antiroot” is the ultimate solution for this entire
“undead pirate problem”. Unfortunately, it’s hidden right in the lion’s den, namely on board LeChuck’s ghost ship (
Gulp!). There, Guybrush becomes witness of a weird world, somewhere between (real) life and (ultimate) death: On deck a band of passed away mariners plays a jolly symphony of destruction while a ghost dog listens to its creepy sounds, in the cargo hold some spectral chickens cackle like a bunch of giggling witches and their
“neighbours”, two phantom pigs, squeal and wallow themselves in the invisible mud. Moreover, there’s a ghostly seaman, napping in his bunk, probably dreaming dreams of chaos and eternal darkness… fortunately, Guybrush can’t be seen by those translucent creatures because of the navigator’s magic necklace, which makes him imperceptible to them.
Oh, the navigator? In some way, an undead, too (but a good one); however, there’s not much left of him but his dried-up head. Nevertheless, he’s still a true professional in his craft, what makes him the only
“person” on Monkey Island™ who’s able to lead our hero to LeChuck’s hideout in the catacombs below the isle – and what’s best, the extremely useful magic necklace around his tattered neck is a goody for free! With its help, Guybrush eventually reaches the glowing crate containing the root, opens it, takes the powerful item…and suddenly…
Whoosh!!! “I have sailed to many lands, now I make my final journey”: Even though he doesn’t look that good anymore, fortunately our space-saving friend hasn’t lost his sense of orientation…
One Wedding and a Funeral “You dared to come here and confront me!” – A very furious
LeChuck Blackout! In the final chapter our hero is back on Mêlée (and of course it’s night, again!), standing in front of the only church on the whole island. Inside, an unholy ceremony is in full swing; the forced wedding between the lovely Governor Elaine Marley and death defier LeChuck – what the hell…?! An undead mob in such a sacred place like this? Blasphemy! So, let’s party; just a few squirts of the
“voodoo antirioot” potion and the spooky bunch falls to pieces. After that, the ultimate duel
“Guybrush versus LeChuck”, living flesh and blood against undead ectoplasmic vermin, takes place – a fight to death (?) just between the two of them (‘cause the Governor has left the building, as the saying goes)…
Far above the skies of Mêlée an epic pugilism erupts - although Guybrush is the one who takes a beating. Almost at the end of his tether, one last chance to turn the tables appears in the form of a Grog Machine at
“Stan’s Used Ship Emporium” that contains variants of grog and
Root Beer!!! This will be LeChuck’s personal death sentence, and his destruction manifests in an impressive fireworks under the midnight stars of Mêlée Island™… watched by Guybrush and his beloved
“Honey Pumpkin” Elaine… isn’t it romantic?
Without doubt,
Ron Gilbert’s “The Secret of Monkey Island” belongs to the crème de la crème within the adventure genre. It’s an absolute classic… what am I saying? It’s a milestone; it’s an evergreen and one of the best
“SCUMM” games for sure…
…well, at the end of my review, I realize that it’s March 07, 2021, and at least the release of the very first version of
“Monkey Island” happened
over 30 years ago by now. Yes, a
“little” late for congrats indeed. Anyway, belated Happy Birthday, Mr. Threepwood!
“What IS the Secret of Monkey Island™?” “Only LeChuck knows...”
Although I did (briefly) play this on the Amiga when it was a new release, I'm more familiar with the PC version. Either way it's a 10/10, although it pains me to say Day Of The Tentacle is even better.
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I have to admit that I played "Monkey Island" relatively late when it comes to my adventure with Amiga adventure games. For quite a long time I could not understand the phenomenon of this game. Things changed when I became quite adept in english. This game amazed me when I decided to give it a go. The humour, the riddles, the whole environment in which the game is set make it one of a kind. Ron Gilbert and his associates made a true piece of art that is everlasting.
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Still 21 who voted 1% to this!
Can't such people even ask themselves sth as simple as: If you just hate adventure/P&C games, does your opinion really matter here? (Hint: No, it doesn't)
Voted 10 myself, and I'd have gone Spinal Tap on that one (ie. "All the way to 11" ) if I could...
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Quite simply this together with its sequel and Beneath a Steel Sky were my favorite adventure games of the time. Although the sequel had better graphics this was always my favorite.
It takes you on a whimsical journey filled with great humor and characters. A true classic!
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I've tried it x times but never get into it. Looks great and funny, but still point & click adventure for children. In contrast with Dreamweb, which is not so clicking, much more brutal and much less for women.
Anyway, I'm going to give it last chance
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The best Amiga adventure game by far. Excellent gfx, Excellent music/fx and Amazing gameplay. Every Amiga lover should play this!
10/10
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What an incredible experience this is. So polished it shimmers. A timeless classic, and a celebration of the only good kind of piracy. Fantasy pirates! Yar! How about a CD32 version Ron? Mr Huelsbeck?
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Every year the game again, today I started with great joy. SCORE 10.
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Amazing game but the second part of the series beats in graphics-sound-game size and overall gameplay. The graphics were not so good converted from the PC version. That said, this is a must for adventure players.
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Ok, I am more and more convinced that this is an Amiga classic, I've confronted the St version and the Pc one, but the Amiga version is the best and the intro music is fantastic, best arrangement
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Every year I play this at all during Crhistmas time :-)
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Fantastic adventure! I played every adventuregame i could get y hands on as a kid, and the monkey island series was among the best. Playing it now I'm wondering where all the Music and soundeffects went, but it's still brilliant!
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Soo overrated...
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This is quite simply the greatest game ever made for the Amiga (and most other platforms). It isn't just the incredible immersion that the storyline offers, or the quality of the graphics, or the brilliance of the music, or the unparalleled characterisation - it is the complete experience of playing it.
Take the third screenshot down on this page. There is Guybrush on the wooden bridge with a wooden building behind him. There are bright windows in that building and I can remember wondering what was happening inside when I first played this game. The fact that you can't actually get inside and see didn't really matter. It was that this game provided a level of immersion that I had never experienced before in a game.
Anybody who doesn't like this game, simply can't comprehend what a true adventure game is all about. If it isn't your cup of tea then that is fine, some of my best friends didn't particularly like it either. Each to their own. But if you are an adventure gamer then this can only be on the top of your list.
I can't praise The Secret of Monkey Island highly enough. It revolutionised my gaming experience and nothing I have played since has matched the feeling I got when I first played it. 10/10
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Over what? This is a monumental achievement and one of the best Amiga games EVER! A definitive must have for any Amiga aficionado.
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Great game but overrated... Amiga games were more than this PC cartoon movie games...
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Looking back on the first entry of the Monkey Island series, I fondly remember how gritty things still were: You get to talk to a severed head that wears an eyeball necklace, discover a rotting corpse hanging from a tree, and get captured by cannibals who actually eat people - and not tofu and vegetables.
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To all those who think this masterpiece can't actually be finished without some walkthrough, I will say this: I started playing it when I was only 8 (1992), and it got me so hooked I could barely stop.
Its many puzzles could be solved both through logic and proceeding by trial and error. Of course, this was not a game for arcade lovers: it required a bit of application and resolve, but the more difficult a puzzle was, the more rewarding the game proved to be once you got through. Puzzles didn't make the game hard, they made it fascinating. Such is how things were back in those days. We had totally different perspectives.
Honestly I've never known how to get past those piranha poodles, and only discovered what that rubber chicken (with a pulley in the middle) was intended for in 2000 or so, when my late lamented A500 had already started to fade away, but I'm still to renew my commitment to this game by beating it on either WinUAE or Cloanto's Amiga Forever.
It's not an impossible game, it's only impossible for it to ever be forgotten.
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One of the all time greats, spent ages playing this and the sequel. Completed the first three without the aid of a walk-through but I think my wife's lack of patience is wearing off on me. Rarely do I spent the length of time to play games any more and often resort to walk-throughs. The HD remakes are good but have lost a lot of charm in the process and I think the music is better on the Amiga versions.
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Great game. Very funny dialogue and excellent story.
As good as gaming gets, on any system.
10/10
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Ive got this game off XBOX LIVE and its in HD what an awesome game it is.
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I can't understand why people like this game!
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Another great Lucasfilm adventure, and the best Monkey Island chapter. I managed to complete most of it, just couldn't guess how to pic Le Chuck's key in the ghost ship (that damned magnetic compass!). Humour and demented situations are enough to make this title another huge classic in the prestigious tradition of graphic adventures.
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This was the game I finally bought my 1 MB upgrade!
Was it worth it? Oh yes, yes and yes!! The first Monkey Island game is still not only one of the best adventure games but one of the games. Period. Ever.
The truth is, however, that I would recommend the PC VGA CD version (playable with ScummVM) as that is - in my opinion - technically the best version.
Or buy the remake which adds higher resolution graphics and superb voice overs (but also, loses a tiny bit of it's charm).
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The best adventure game ever made. No doubts
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This game rocks! Played Monkey Island SE on PC! Speech is great, dialogues are fantastic! Location, puzzles and NPC are weird! Just incredible! Now i understand, why this game is Top of all Times here on Lemonamiga!
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The adventure game that defined the genre! The gfx, the music, the humour, the puzzles, the plot, everything is great!
10/10
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These click adventure games really aren't my thing really, however I can still appreciate a very good game which this without a doubt is. It's a very extensive and large game with a huge amount of scenery and locations to explore. I'm not the sort of gamer which would have been able to complete this without a guide and help though, and I find it hard to believe anyone ever could. Some of the puzzles will leave you wondering how anyone could make the links and put everything together to solve them. The story and plot is my favourite part of this game though. It's very very good although the ending is rather quite predictable.
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Classic, and in the number 1 position. Enough said!
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Overrated.
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Great game! Loved it on xbox and Amiga alike.
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Great game! And its comin to xbla (xbox live arcade) soon to.
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Very addictive, very funny, and often infuriatingly simple puzzles that will drive you crazy. On par with Monkey 2.
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Played it again a few years ago. Still fantastic!
I actually wish my memory could be wiped so I could enjoy the exploration and puzzle solving from scratch.
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As far as adventures go, it really never got any better than this. And doesn't look like it ever will again. A masterpiece of writing, gameplay and art direction, and to this day the greatest adventure game the world has yet seen.
Lovely job porting it to Amiga too, could put a few other devs I can think of to shame.
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I just played the game for the first time in 2009. Great fun but some of the puzzles are more wacky than logical ;-) I'd have been lost without the cheat sheet... Did people really get to the end without any hints at all? Must have taken ages!
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This will forever be one of my favorites. Not beeing a native english speaker, it was deep in the Carribean I first had the chance to develop my english skills. Still today, almost 20 years on I can get the same rush playing the game and listening to its music. It's just an awesome game.
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This has got to be the best game I have ever played. It seems to have so much atmosphere, Its fun to play and gets the grey matter working at the smae time. I bought this game when it 1st came out 17 or so years ago, I loved it then, I still love it now. I would rather play this game than play on the PS3 or Wii I have, Graphics are not everthing
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Gaming doesn't get much better than this, on any computer or console.
This is the very definition of an adventure game. Great graphics, awesome music, brilliantly-designed characters, amazing humour and some of the most memorable puzzles in gaming history.
If you are already a fan of point-and-click adventures, Monkey Island is an absolute must. Do not miss out on it. If you are not a fan of point-and-click adventures, well... This game might just get you into them!
And the replayability is remarkable. You don't just play this game, finish it and then forget about it. You go back and play it over and over again. A lot of this is down to the comedy side of it; LucasFilm Games/LucasArts have created some incredible games with great humour and jokes that'll actually make you laugh out loud, and Monkey Island is a fine example of this kind.
So what are you waiting for? Go. Play it. Now.
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I always think this is the best videogame in history! I really had a feeling with Guybrush and his world: I played it for years (I started at 5-6), without any solution, but with a school friend, both helping the other. I remember when I didn't know what kind of game an adventure was, and that I should save the game sometimes to finish it. Nope..I played a lot of times to the circus and Fettuccini brothers (was that the name?), then I always had to go, turning my Amiga off and restarting the story from the beginning as soon as I could. LOL
Yes, it was love..and I finished it only when I was 18 or so! (with solutions, because I was blocked onto LeChuck's ship..the end was near).
The best..10/10
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Why would you possibly need a rubber chicken with a pulley in the middle?
To get to the other side of course.
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Look behind you! It's a three headed monkey!
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Monkey Island is my favorite point and click adventure game. But i got stuck looking for the helmet xD ( I didnt see it in the kitchen lol). Until 5 years later when i got to play it again cos my amiga broke.
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Even after 17 years of its release this game still manages to make an emotional impact. This is something special. Something magically fairytale-like, reminding me of the time when I was still a kid.
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I liked that game. I was quite impressed by the LSD-type graphics/geometries. Still, it was somhow a little too "harmless/sweetish".
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Where it all started, what a brilliant game this was!
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This must be the most innovative and influencial adventure game ever. I completed it several times for fun's sake. Great story, great music, excellent dialogue... Superb!
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I just can't say that this game was the beginning af all, because this is a sentence that suits for Maniac Mansion or Zak, but MI was a GIANT breakthru for sure in adventure games, with SCUMM at its best... I never thought that Lucas would have done better with MI2...
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A genuine classic. A purely perfect mix of engrossing storytelling and entertaining gameplay. Every point 'n' click game sinse has been a poor pretender. This is the one and only.
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Summer 1991…
I’ll never forget that frustrating situation: I owned a brand-new Amiga 500, the game itself, but no 1 Meg-memory expansion – what a bother!
Because money had run out, I've had to wait a whole month, until I've bought this indispensable piece of hardware...
After installing it, I’ve inserted the boot disk in pleasant anticipation - then I’ve finally heard the sweet reggae sounds; saw the shapes of Melee Island...
...and finally head off to find ‘The Secret of Monkey Island’...
That 1 Meg expansion was one of the best investments in my whole life...
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Near perfection
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Possibly the most artistic expression ever seen in a video game. Ron Gilbert as legendary designer. 9/10 for me but easily a 10 overall.
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This is the best thing I ever seen and luckily played. This game is so good that in my ever-biased opinion is that everyone who thinks this game is a piece of crap is an "blind voting" idiot, or perhaps doesn't even try to do anything in the game.
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Sadly, each sequel was exponentially less and less good. They all grew more technically advanced, until they had the fully 3D Prince of Persia thing going, but the magic was long gone.
**sigh**
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Playing Secret of Monkey Island always feels like returning home... You get that cozy warm, secure feeling inside, and you become a kid again.
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This is a game you would like to play now and then even if you finished it thousands of times, just for the fun of it. Pure genius.
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The game was fun and all, but I was let down by the ending. I won't give it away, but... "E-ticket?" - pfft...
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I would kill a complete stranger just to be able to watch little Guybrush again.
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Words can't describe the genius behind that game. A superb story, a perfect translation into german and that awesome soundtrack. No doubt the Nr. 1.
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The best adventure game ever written on any platform!
This game had me glued right to the end thanks to the superb puzzles and hilarious humour!
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Have played this one through so many times that I've lost count. Perfectly balanced and more engaging than anything else. Best adventure game ever, and by far the best Amiga game.
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Yeah, Monkey island. Crazy jokes, nasty puzzles, 100% pure fun to play. Unbeatable!
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One small step for Lucasfilm, one giant leap for canine communication. Without a doubt a landmark with very well deserved love and praise. Laughed my ass off for hours playing this and ate its excellent predecessors for breakfast. I hope that the guys and gals involved still appreciate just what a wonder they created.
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Absolutely the best game on the Amiga. Ron Gilbert's classic adventure is structured brilliantly, with every puzzle being perfectly pitched in difficulty so that the game is never either overly easy or frustratingly obscure.
The writing, too, is inspired. Not a single joke falls flat in a script that puts to shame most comedy movies of recent years, and the characters Guybrush meets and the situations in which he finds himself are always entertaining. It all leads to that rarest of beasts - an adventure game with genuine replay value. Even once you know the solution off by heart you'll still come back occasionally simply because you want to meet Herman Toothrot, Stan, Lemonhead and the rest again.
The graphics are packed with character and atmosphere and the sound, although minimal, often raises a smile. And with the game squeezed onto a relatively svelte (for a point & clicker) four disks, even those using a standard Amiga with only one floppy drive wouldn't be overly troubled by requests for new disks (the only thing that spoiled the otherwise excellent sequel).
Monkey Island drips entertainment from every pore and frankly I can't think of a single thing wrong with it. The rubber tree, the three-headed monkey, the men of low moral fibre, rubber chickens with pulleys in the middle - if any of these mean anything to you you'll know why this has to score a maximum.
10/10
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Pure brilliance. Hours upon hours of fun back in the days when I had the time to devote to it! I remember a couple of days out sick from school where my brother and I made tremendous progress!
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The daddy of its genre. This is what point n' click adventure games are all about. An extremely well put together game with a funny, yet clever story & a superb, more refined version of Maniac Mansions SCUMM game engine. The vibrant colours, detailed sounds & colourful characters you meet along your quest make this title a joy to play. Possibly my favourite game of all time & in my opinion, still unrivalled by titles in its genre today!
GRAPHICS 8/10
Colourful but not quite as high a resolution as it's sequel.
SOUND 10/10
Absolutely superb!
PLAYABILITY 10/10
Top notch!
OVERALL 10/10
A real mile stone in gaming. A work of art!
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They don't make game like this anymore. In fact this is probably the only one this good. Nice interface, challenging puzzles, hours of fun and those great jokes thrown in. What more could you ask for. Yar Har!
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Quite simply the finest game ever, on any format, period.
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Great game back in the day, but adventure games are dead these days and ought to be.
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This is sad but there is no other game like this one, not even it's successors...
For me this is the best game ever made in term of fun and story.
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This adventure game has everything. Great story, nice GFX (for back then), impressive music by Chris Huelsbeck although original was done by Micheal Land & Co. Simply a one of a kind & a game that would never disappoint, for me anyway. Just recently the theme to Monkey Island has been brought out as a trance tune by a group called Banana INC funnily enough. Its wierd listening to it as something else than the original, although Chris Huelsbeck's Turrican theme got released on Scooters last album, that was impressive.
Would love to see a Monkey Island film now, on the same lines as Pirates of the carribean - I could just see it now...
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Beautiful to look at and fun to play but it is an easy game for the experienced adventure player.
To be considered a primer for playing Sierra games like Space Quest 1 to 3
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I miss my childhood yes I do.
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I have recently bought an old A1200 and I'm looking forward to getting stuck into this one again. The atmosphere was terrific as was the sense of humour. Mix this with a great storyline and some nifty little puzzles and you a classic adventure.
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Excellent. Although never picked it up again after completing.
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I still wonder how a man could do a great thing like this.
The BEST game on Amiga, EVER!
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So you've just discovered adventure games and you want to play some. Stop right now and waist no time, this is where it begins followed by the amazing sequel.
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The Secret of Monkey Island is one of the videogame history milestones.
First of all, it is the first "modern-concept" adventure game ever released. Not only it increase the flexibility and the comfort of the SCUMM system, but it make some other nice additions to the genre archetypes: there's no dead ends, the solution is not linear (there are a lot of mini-task that can be done in the order that you prefer) and the puzzles are perfectly logical in their apparently illogical resolutions, which takes fun of the classic adventure games puzzles and their ridiculously difficult concept.
Second, the script behind the story is pure genius: dialogues are smart, perfectly wrote, giving a real life to the characters. Guybrush Threepwood is the best avatar ever, with his perfectly defined temper and his companions ar not less.
Third, the variety of situations are incredible: The Secret of Monkey Island leaves you with an astonish expression on your face since the first minutes to the last credit screen.
Fourth, the atmosphere: a perfectly rended demential version of the 7th century Caribbean, amazing drawn with hot colours and wonderful comic style.
Last but not last, the great soundtrack, made by Michael Land and converted on AMIGA by Chris Huelsbeck.
An immortal masterpiece.
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The game that sent me down the dark path of Adventure gaming. Brilliantly written storyline and great sense of humour all combined with the innovative SCUMM system to create one of the legends of point and click gamery (is gamery a word I don't know?).
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The best and most innovative adventure game at the time, and it still stands out as a great game. Lots of humor, great interface, challenging but not too difficult puzzles and, above all, a very great atmosphere. Everything just clicks here: the music, the graphics, the gameplay and the Guybrush! A must for any adventure player out there. LOOK BEHIND YOU, A THREE-HEADED MONKEY!
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Terrific. The 'Citizen Kane' of graphic adventures.
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The Secret of Monkey Island is an incredibly detailed and ingeniously crafted game. Among over one thousand games I have so far played in my lifetime, this is one of the ten games that impressed me the most. One of the seminal works in computer gaming history.
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I was dissappointed of that stupid twist in a plot when a man at Monkey Island says that he did not use a ship because rules say that he must be rescued (the composer of music is by Michael Lang).
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One of the all time greats! What more can be said
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My No. 1 of all adventure games of all times!
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A true, bona fide 100% genuine classic.
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Until today one of my 3 most loved games ever! Fantastic atmosphere, gorgeous (title) music, beautiful story, great dialogues, very nice graphics, funny characters, great great gameplay (still LOVE the point-and-click controls!!!).
Overall: a perfect dream of a game, a masterpiece!!!
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It's in my top 10 Amiga games list. You could probably play this game today and still have problems turning off your computer.
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Better than the sequel.
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The PC CD version of this game released a few years ago (with CD quality conversions of the original PC midi music) is the best game ever. Check out www.worldofmi.com if your interested in the games.
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One of the greatest games of all time, along with its first sequel. And for once the Amiga conversion was great (of course, there is the second PC version with 256 colours and CD-audio). It does lack a (small) layer of parallax scrolling in the governor's mansion, though.
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One of the most amusing, playable and atmospheric adventure games ever, and a serious must have for anyone who owns an Amiga.
The first two monkey Island games are the very heights of the Lucasarts software catalogue which in my view dipped and fell after Monkey Island 2.
A swashbuckling charming chuckle fest from start to finish, a game which I will always have on my hard drive or in my disc box I have finished this hundreds of times and still go back to play it again.
If you don't have it go and get it now.
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This must be the greatest game ever made. I love this game more than life itself.
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Classic of all classics. Funny, witty, mad, challenging and original. Who could come up with an insult-based swordsplay nowadays? No one, that's for sure! Amiga version feels like a proper Amiga game, not like a cheap PC port. Ah, these old adventures... Luckily we can still play them and not only to relive old memories but to be just as entertained by them as we were back then.
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An real Amiga classic. Great story, great humour, great puzzles, great characters....great!
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The best adventure ever? No way, not to me. Don't get me wrong, I had great fun whilst playing this crazy game but for some reason I don't find it anymore special than "just another cool Lucas-adventure'". My best time ever adventure still is Zak Mckracken. I've at least worn out 1 joystick on that game. (c64 version) So I guess nothing else can top that, not even monkey island. Still I don't want to underrate this game, that's why I've rated it with a very cool 8!
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Jo, ni har ju verkligen lyckats I CL och Royal League... Ha ha ha
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DIF.
And I bet Guybrush is DIF too
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@studio: HaHaHa... Gårdare eller bajare?
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This game rocks, what else can be said?
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Monkey Islands!... That brings back memories! Together with Zak MacKracken this must be the best adventure EVER. Maybe this one is just better than Zak. The graphics are great, the soundtrack is SUPERB!, and really adds to the overwhelming atmosphere! The story is great with tons of humour along the way! The whole game is so incredibly original, with great great characters. I played the game again a few months ago and I loved it, again! Memories of hours and hours of time spent on this game in my youth! This one is better than its slightly disappointing (but still very good!) sequel (in my opinion).If you've never played this game, GET IT and PLAY IT...NOW! No excuses can justify any other action!
Graphics: 9/10
Sound: 10/10
Playability: 10/10
Overall: 10/10
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TWR Men å andra sidan har ju ni gnagare USEL smak. Lycka till I superettan!
The MI series is the best adv series ever!
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It's all in there. I just love it!
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Crap! I was never impressed by it back then...
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Everything u want from a Adventure game!
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One of the best games ever made. The humour, gameplay, music, everything
If you haven't played it yet - why?
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Why are you not playing it now? In fact, why am *I* not playing it now? Excuse me...
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The best game ever..
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Excellent adventure. The sequel is even better. I just love 'em.
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Completely captivating and engrossing till the end.
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*waiting for a movie conversion of this outstanding script*
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Brilliant, awesome, my favourite point and click adventure.
Also sadly responsible for much frustration during my university years. I bought the game from a boot sale in 1997. Got to monkey island after much effort - and it said insert disk 7 (or something) - I only had 6, so never saw the ending!!!
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The icon of all adventure games. Extremely addictive and hilarious at times. Guybrush is a charming fella - I remember thinking that I wanted to be him when I played this game. I also remember eating coconuts when I finally set foot on Monkey Island ™.
A timeless classic, perhaps even the best of the series. Not to be missed.
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Great and funny game. "I'm Guybrush Threepwood and I want to be a pirate!" Play it. Now. Very fun game. The music is great - actually a lot better than the PC version.
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One of the best adventure games ever made, fun puzzles, great characters and brilliant humour. I always play through this one and MI2 LeChucks Revenge during Christmas.
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