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Amiga Forever - Power & Beauty

Amiga Forever

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Amiga Review

“Imagine the desert. Flat. Hot. Roads that drill straight ahead into perpetuity. A driver’s dream. Now, imagine yourself at the wheel of a silver gem known as the Porsche 959. The world’s fastest production car. That’s what they told you when you plunked down your quarter-of-a-million dollars, anyway. You’re cruising at 200 KPH, feeling very royal, very king-of-the-road.

Nothing in these parts can touch you. Or so you think.

Suddenly, there is a blur in the passing lane.

You blink. Whatever it was had to be going at least 240 KPH. You put your pedal to the metal and investigate. Up ahead, in a perfect red haze of automotive harmony, cruises a machine unlike any you’ve seen before. Your jaw drops. It’s the legendary Ferrari F40 – as sleek a piece of Kevlar and carbon –reinforced plastic as ever rolled off a production line.

You pull even. The other driver looks you over. He raises his thumb… then roars ahead, finding another 40 or 50 KPH in the bowels of his 478-horse, twin-turbo V8. You glance at your instrumentation. You’ve always wanted to explore the depths of that famous Porsche 6th gear. You shift. You rocket, head to head, down the desert chute. You wind up treacherous mountain curves. You hurtle through lush woodland corridors.

And the cops are out in droves.”

At its release back in summer 1989, Accolade’s “Test Drive II: The Duel” generated some kind of upper-class image… well, at least to my mind. Particularly the fact, that only two cars – namely the Porsche 959 and the Ferrari F40 - and one course were available (at least in the main program) increased this impression. Moreover, the cars’ specification screens as well as the box art added a touch of exclusiveness: Unlike other racing games, the cover artwork (and the advertisement respectively) of “The Duel” didn’t show the two cars in frontal view, but in bird’s eyes perspective, whereas the F40 appeared only as red blurred tail. But most notably was the graphical design of the two sports cars’ cockpits: The several instruments (speedometer, tachometer, radar detector, rear-view mirror, gearshift and of course steering wheel) looked just awesome; back in the day a real eye-catcher - almost photorealistic! Okay, that’s pushing it a bit, nevertheless it looked cool.

So, the overall package spread a whiff of classiness, therefore it wasn’t so bad that the presentation of the one and only course wasn’t that great: Standard bitmap graphics containing pseudo 3D scrolling in the style of “Out Run”, “Chase H.Q.” or “Combo Racer”, no vector/polygon graphics like e.g. in “Indianapolis 500” or “Formula One Grand Prix”. While 3D vector graphics were common in the early nineties, 3D racing games with bitmap courses were the standard in the eighties, so what?

The subtitle (?) of “Test Drive II” reveals it already: What had started off as a relaxing joyride two years before has now become a deadly serious matter…

The (urgent) Need for Speed
Okay, you take a seat behind the wheel of a Porsche 959/Ferrari F40, two lightning-fast machines, but at no time you have the feeling that you bomb down the road at 200 mph. In fact, the scrolling is not that fast - there’s no comparison to games such as Gremlin’s “Lotus Esprit Turbo Challenge” or Sega’s/U.S. Gold’s “Super Monaco GP”. It’s rather like a relaxing Sunday afternoon drive – if there wasn’t the police, those killjoys! These Highway Patrolmen are extremely annoying and if they get you, you lose one of your lives. Lives? Yeah, unlike other racing games, in “The Duel” every time you crash or get arrested by the cops, the number of your lives decreases – and once your lives reach zero the game is over! Fortunately, you have a radar detector on board; so you are able to hit the brakes before you attract the police’s attention.

“Watching the Wildlife”: Whereas common road users are no big deal, the Highway Patrol is on the prowl for easy prey…

Gas Guzzler
At the end of a route section, you’ll reach a gas station: There you can and should refill your fuel tank, because if you don’t, you’ll bitterly regret it just a few miles later. Moreover, here the player can see his racing results, such as total time, overall score or average speed. Compared to the precursor, in which you cruise along a rocky mountain road, “Test Drive II” offers a far more diversified setting including trees, cacti, promotional signs, grasslands and desert landscapes respectively and even a background setting! Furthermore, in the sequel the road leads through tunnels (albeit I’m not completely sure if these were contained in the original “Test Drive”, but I think not). So, there are many improvements, unfortunately “The Duel” doesn’t include different weather conditions like rain, mist or snow as it’s the case in Sega’s “Turbo Out Run” or Gremlin’s “Lotus” trilogy. Not till the third instalment of the “Test Drive” franchise, called “The Passion”, such effects were implemented.

The famous Ferrari F40 – just one of the altogether 12 cars… provided that you are in possession of the two car data disks…

The Agony of Choice
Just like in “Lotus III: The Ultimate Challenge” you can choose between a race against the clock or a duel against a computer-controlled opponent. Next select the skill level on a scale from 1 (very easy) to 12 (very hard) – by the way, the levels 1 to 4 include auto shift whereas the remaining ones don’t offer this service. Or in other words, “The Duel” can be played in the style of an arcade-like racer like e.g. “Lotus Esprit Turbo Challenge”, or as a hard-core simulation such as “Formula One Grand Prix”, that doesn’t allow any mistakes! So, “Test Drive II” is a racing game for everyone; both for die-hard pros and – to coin a phrase – casual gamers, isn’t it? Not exactly, even if you choose the easiest of the 12 skill levels, nevertheless the program feels like a racing sim – not least because of the cockpit view, whereas in most arcade racers the car is shown via third person camera. Therefore you see much more of the landscape, ‘cause nothing blocks your field of vision. Secondly, there’s the speed of the 3D scrolling (as mentioned above), which appears to be relatively slow in contrast to programs like the “Lotus” trilogy, “Chase H.Q.”, “Crazy Cars III” or “Indianapolis 500” (which is, of course, a simulation, but containing vector/polygon graphics). Playing “The Duel” on a powerful machine, such as the A3000, naturally results in a better (because faster) experience, than on a stock A500.

By the way, the skill level doesn’t only affect the degree of realism of the chosen car, but the driving style as well as the speed of your virtual opponent, too. The same applies to the cops’ speed and the traffic density.

The nicely designed setup screen. What would you like: The preinstalled Porsche 959 of the main program or the Ferrari Testarossa contained on “The Supercars”? And which setting do you prefer: California or Europe? Do you want to race against the clock or compete against an opponent car? It’s your decision…

“Test Drive II: The Jewel”?
Well, “The Duel” is neither a total failure (far from it) nor a real milestone within the genre of racing games. It’s neither a second “Formula One Grand Prix” nor another “Fast Lane!” – the truth probably lies somewhere in between. However, apparently it was a huge success for Accolade which resulted again in a total of four add-ons, namely two car disks (“The Muscle Cars”, “The Supercars”) as well as two scenery disks (“California Challenge”, “European Challenge”). In a certain way, “Test Drive II” is a kind of pioneer of today’s fee-based download content... but the extra content was far more expensive! If you wanted to experience the game in its whole glory – that is the whole motor park and all three sceneries - you had to dig deep into your pocket. Back in the late eighties/early nineties such add-ons cost a pretty penny – the price for all four data disks was twice as high as the original program! Gosh, this must be a real front-end crash for fans of fast luxury cars without a fat purse...

...however, it appears to have been a further big success for Accolade, which resulted once again in a compilation called “Test Drive II: The Collection”. That was released in early autumn 1991 and contained the original program plus the four add-ons - at the price of one game! I guess these days you would call this a “Game of the Year Edition”.

Summary

GRAPHICS: 7 / 10

Actually, you could separate the quality of the graphics into two classes: On the one hand, there’s the presentation of the cockpit (which differs from car to car) as well as the side view of the several speed machines (including their technical data) in the car selection screen – both one and the other look just great and extremely true-to-life. But then again the pseudo 3D graphics are only so-so: Although they are nicely drawn, the scrolling is a little slow - at no time the program evokes a thrill of speed feeling… no matter if you play “The Duel” on a standard A500 or a more powerful Amiga. Moreover the zooming effect of the several objects and road users respectively appears quite jerky. Even games like “Buggy Boy”, “Lombard RAC Rally” or “Super Hang On”, which were released before 1989, came up with a smoother 3D scrolling as well as better zooming.

MUSIC: 8 / 10

The main theme of “Test Drive II” sounds typical eighties including cool hip-hop beats (and a sexy female voice). The engine sound again is nothing special; the same applies to the blaring of the police siren (just plain awful) as well as the screeching of the tyres.

PLAYABILITY: 7 / 10

Controlling the many cars (hey, back in 1989 such a “vehicle fleet” consisting of at least 12 cars was very impressive!) is simple to handle – at least if you have chosen one of the easier levels of difficulty: On higher levels it’s even possible to kill the car’s engine right at the start!

Loading times are short; however, swapping the several floppy disks can become very annoying (even if you make use of a second disk drive). Fortunately, the game offers the option to create a Play Disk onto which you can put together different combinations of cars and scenery. Thus, the disk swapping is within reasonable limits.

OVERALL: 7 / 10

Back in ‘89 “Test Drive II” was the embodiment of exclusiveness and luxury within its genre (just as it’s the case nowadays with the “Forza Motorsport” series), but even then there were far better racers, like e.g. “Stunt Car Racer”, “Powerdrome” or “RVF Honda”. Accolade’s “The Duel” is by no means a bad game; however, it was more hype than a real revelation…

24 Comments

MissyTCat 2021-11-24
(8/10)
I thought this was great, even if a bit repetitive even with the California scenery disk. Only two cars to choose didn't help. But the scenery seems "realistic" back then, despite being mostly pseudo-3d sprite based. Many of the graphics including the car dashboards were easily customisable, the files were left "unprotected" on the disk and you could edit them with Deluxe Paint!
View all comments (124)
gaff 2017-06-03
(8/10)
Ancestor of all the NFS games. It's closer to simulation games than all the rest amiga racing games. Excelent in its time!
View all comments (114)
Jedi Bobster 2017-04-02
Definitely had its own vibe going did this one. There was something about it that kept me returning. Still now I can hear that police siren as it gets closer and further away. Also, bonus points for GAMER OVER MAN!
View all comments (88)
john1979 2014-03-13
(8/10)
Plays really nice at 60hz on an A1200, all the slowness that plagues running it on an A500 in PAL mode is gone. A great game that I still play a lot to this day.
View all comments (135)
lifeschool 2013-06-18
(9/10)
On a PAL A500 set to NTSC mode (60fps) or on an 030 Amiga, the game is fast enough and playable. The controls are good enough, the levels are well designed and the difficulty is perfect. Deciding whether to slow down or outrun the police is always fun, and escaping the police will have the heart pumping. The extra track disks and extra cars are not really worth investigation (except Northern Germany), and it isn't perfect, but at 60fps the driving feels a whole lot better than most of the other early sims, like Totoya GT. 8/10
View all comments (190)
ACrystal2011 2013-01-23
(5/10)
Not a game I'd normally play, but since its was in the High score comp decided to try it out. Definitely not the greatest racing game ever but not the worst either.
View all comments (8)
runequester 2010-05-29
It runs a little sluggish but it does have its charms. Seems to run a bit smoother on my 1200 than my 2000
View all comments (23)
comiga 2009-11-04
(7/10)
I loved this when i got it... But looking back on it now, it is very slow and sluggish! It is one of those games where you really do drive a little more realistic though.. Hang behind a car while oncoming traffic passes, then kick it back a gear and pull out for the overtake
View all comments (178)
Colonel Kurtz 2008-11-11
(7/10)
Has a number of improvements over the first title - especially in variety - that make it more enjoyable in every respect. Too bad it still feels like driving a tank.
View all comments (279)
tokyoracer 2007-09-27
(10/10)
A very good game indeed. I got the set with all the add-ons with Muscle Cars, Super Car and some track ones too. Makes it even better! 8/10
View all comments (85)
Cego 2007-06-08
(5/10)
I liked the title music, but the controls were awful... 5/10
View all comments (61)
Makke 2007-05-11
(7/10)
Quite and improvement from the first game, but still not a very convincing car simulator. It was fun for a while though, and the "Game over, man! Game over!" sample from Aliens is just perfect!
View all comments (210)
Yure 2007-05-07
(9/10)
Minor improvements? It had different cars and scenarios, and you could recognize the car you're bumping in (a 200E Mercedes Police chases, runs... It's the same spirit of today's Need For Speed Most Wanted. Very very good.
View all comments (206)
Maff Rignall 2006-10-03
(6/10)
This was strangely compelling.... In spite of the obvious fact that it was totally crap. 6/10.
View all comments (114)
squap 2006-08-08
(6/10)
A lot to admire about this alright. Not my favourite car game by any stretch of the imagination but liked it all the same. Crash detection always seemed a bit iffy but the graphics and sound were good. Ahead of its time in some ways but a good effort. 6/10
View all comments (94)
Little Monkey Lost 2006-06-28
Could it be possible that the game is sluggish if it was done for Atari ST's limitations and ported to Amiga? I don't know. In any case, this felt really fine when I got this in my hands back then. The high variation of graphics was great after TD1 that I had played to death. Afterwards speaking this feels like a lost opportunity. Designers apparently did not know how to program Amiga.
View all comments (250)
Parpala 2006-05-30
(10/10)
Awesome!
View all comments (86)
MOG 2006-05-02
(7/10)
Not to bad
View all comments (48)
Guybrush Threepwood 2006-03-03
(10/10)
This was even better than the original, great stuff, made me play for hours on end
View all comments (522)
Kai 2005-09-26
(8/10)
Loved this back then, especially with the Super Cars and Muscle Cars add-ons!
View all comments (809)
Kriko 2005-02-12
(7/10)
This game was so hot back then. When looking at it now, you can't help but wonder why. Still, I liked the engine sounds and there was something luxurious about the interiors of the cars (which were better drawn than the actual action on the road).
View all comments (201)
steef-online 2004-12-16
(6/10)
Back in my C64 days I was stunned by the games Test Drive and Test Drive II. The visuals were stunning and as a person who really likes supercars, this was a must! When I got my Amiga I was curious about what the game would be like on my new machine. Okay, graphically it's better than the C64-version, but regarding the much bigger capacity of the Amiga, this can be expected. The sound isn't special, even boring. You expect really pumped up roars when you're dealing with supercars, but the engine sounds more like a laundrymachine. And to be honest, the gameplay isn't that good either. Playing this game, I couldn't suppress the feeling that I was driving a heavy truck. The controls are far to slow! Also the pace at which you seem to be flying over the road is pretty slow. Driving 200 km/h seems like you're doing 60 km/h. The concept of the game is great. Racing another supercar and competing for the best time with the police on your tail. So, although the game was great for its time on the C64, the Amiga-version isn't bad, but not that good. Especially compared to a lot of other driving-sims!

Graphics: 7/10
Sound: 5/10
Playability: 5/10

Overall: 6/10
View all comments (211)
darkus 2004-12-16
(9/10)
Excellent driving game. It was great fun getting chased from the police when you drive over the speed limit past them.
View all comments (49)
Paradroid 2004-12-08
(6/10)
An average racer.
View all comments (52)

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